MASSIVE Warlock Buffs Announced!
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Pre-Patch Affliction Guide: https://youtu.be/-BlvQ3nOOjI
Pre-Patch Destruction Guide: https://youtu.be/FMfQyTAol84
Pre-Patch Demonology Guide: https://youtu.be/-U3k6fxW5UA
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Soul harvester have a great burst and hellcaller is a bit slower but also pack a punch, its nice to see some buffs right as i start to preform better on my lock xD
Mostly play Demo or aflli though.
huge
Wands do have ranged attacks.
Affliction got very minor buffs so probably still wont be close to mid tier. Demo will depend on how much 2 cores would affect rotation, i keep finding that my rotation is not as fluid as in DF, where i could pump out Dstalkers and Vilefiend right before my Tyrant came up, now i have to hold tyrant for a few seconds to coordinate. And who knows with Destro, its prob getting nerfed next week again 😂😂also nerf fury warr kekW
Wonder in single target we take contagion and malediction like in mplus builds with the dot buffs, or is the dark glare buff still better? Hrm….
For Destro, yeah changes are massive. But our demons are still made rare. Thats very sad. A least we got RoF buff for this to compensate.
Its not enough, and why even have CDF for aoe on the talent tree if there is no benefit over running it over shadowburn. You can sim it and CDF comes out better but in play shadow burns better. Buff CDF by 5% and buff immolate by 5% more
The Problem is that Tuning is now more difficult than before Because Hero Talents Affect other specs also… Thats so dumb with Hero Talents
Went threads 8, a mage died 6 times and ran back, he still beat me in overall damage
I'm getting whiplash with these tunings
can they just rework Rain of Fire? make it a CDR or just double the damage and halved the duration, the damage from Rain of Fire is the most pathetic spell out there in the damaging AOE spell pool
normally (and still) love kalamazi but i don't understrand downplaying these buffs. everything was like 'meeeh whatever this is like whatever'. Example, 20% to Rain of Fire is 'whatever' because RoF only does 13% in a full run. How is that a small buff when it's part of a bigger whole? I've seen Warlocks overall about 1.7.-1.8M regularly. Now the same guy does 2M+. That's sweet, not 'meh'.
The monitor issue is probably pixels shifting to try and limit burn in, plasma tvs used to do the same thing since they had similar image retention problems. You can probably turn it off in the monitor settings, but you'll be increasing the chance that you'll have burn in on the display sooner rather than later, especially with a ton of static elements on the screen while playing wow. I have no personal experience with oleds so I have no idea how much those features really help with burn in. Could still be some kind of hardware issue, but I would put money on some kind of image retention reduction.