The Spanish prove me wrong and sail out to meet the Akuma’s and Yamato’s off their coast. Gotta love battles with 100 ships in them!
Want use the mod? Well now you can! https://www.nexusmods.com/ultimateadmiraldreadnoughts/mods/7
Making videos is my job these days, if you loved the video and fancy leaving me a small consideration then you can! http://ko-fi.com/brothermunro
When I stream on YouTube I also stream live on Twitch if you prefer it over there! http://twitch.com/brothermunro
Do you want to help develop the Dreadnought Improvement Project? Perhaps you just want to join a friendly Dreadnought obsessed community? Maybe you want to send in a ship design for this campaign? Well I have a discord server! https://discord.gg/4eDfzd9
Or you could join my wonderful patrons ( http://patreon.com/brothermunro ) and (amongst other things) unlock the ability to send me UA:D ideas directly.
Captain of the 1st Company: Treefrog
Veteran Sergeants: 1stplaceonion, LCG Canyon, Welshy, Rui
Sergeants: Jackie, Twitchyknees
Veterans: Telemonian Dan, Sunless Sky Nova, Threadoflength, Darth Vendar.
Battle Siblings: Jacky Chan, nagebenfro, scurvekano, Cpt Graftin, Icd, Iroey, Zadrias, JT Bismarck, Documentleaker.
source
1971 and the Wright brothers infernal flying machine never made it to the world's oceans, nor has nuclear power! 😅
I can't believe the Spanish stuck around that long lol.
18:32: Thank you for not trying to form one battle line with this battle. The Grand Fleet looks like they are going to have a grand time. Though it slows the game I think your mod of the Naval communication techs is a great improvement. Of couse in a week when I'm trying to document this battle I'll be cursing it.
"Tend to find that torpedo targeting does that, leads the target too much."
Torp targeting is based on target vector at the moment of launch. Besides deliberate maneuvers and dodging, there are a couple other factors contributing to your issue – flooding hits due to gun damage and lead ship switching, also due to gun damage. If you fire guns and torpedoes at two different targets, you'll have more success with the torps. My preferred torp target is the second ship in a division. That wasn't applicable in this particular case, as the target was its own div, but it improves torp effectiveness in general.
Next battle
Spanish Admiral: "They can't kill us all."
Japanese Admiral: "Debatable, but we'll definitely kill YOU first, loudmouth."
20:40 In the words of 40K Orks: "Da biggest is da bestest."
27:52 "It's seal-clubbing time".
As you sa8d in the previous episode. It definately will be a case of surrender by fleet destruction. 😂😂😂
Are army logistics tied to the size of the country's economy in any way? If so can it be scaled down so they can't lock at 100% in the late game?
Niw THAT is a "target rich environment!"
They might be trying Zap Branagins strategy but you can always build more killbots
At least the stuck turret bug is now minor enough to be role played as the turret temporarily losing training power because the ship is sliding around the ocean in a near 40 knot turn.
I was watching the Taibo with bloodlust charging the Spanish small ships .. OH you silly AI….
That battle had by far the largest damage numbers I've ever seen in UAD with your ships handing out 11,371,000 damage lmao
holy spanish armada
@13:55 I understand you're skimming what you're facing, but pausing longer on each one so the audience can read them too > bouncing between three ships every fraction of a second. Love the content otherwise, thanks for keeping me entertained at the office 🙂