Let’s talk about deploying armies in 10th edition 40K and some rough rules of thumb to gain advantages with positioning…
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0:00 Intro
0:59 Battle Plan
3:40 Reserves
6:10 Order of Drops
7:16 Counter Deploying Units
9:31 Which Units Where?
10:53 Plans to Take the Midfield
14:00 Defending your Homefield
15:19 Hiding on First Turn
18:24 Screening Deep Strikers
20:8 Infiltrators
22:10 Scouts
23:25 Grand Strategy?
25:08 Redeployment Abilities
27:05 Outro
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You know it's a slow warhammer news day when Auspex Tactics is actually doing a video about tactics.
Remember, vehicles explode on death but also fet lonely if they dont haveeat frens nearby. Put your tank in an infantry squad today!😊
Deployment is often more important than your decisions during battle, one of the aspects i dislike about 40k.
@AuspexTactics , can you please do a video about the tactics of going first vs going second?
I suggested you do this a few years back in 9th and I'm happy to see you got around to it.
If I were to do it a little differently, I would've maybe worked with your friend Mordian Glory and taken some bird's eye shots of his table with some concrete examples.
Auspex always does the best video I need just before games come up😭
we need a video about how to set up a table, or different ways you can set them up
Deployment is the most important part of the game. If you deploy badly you'll lose. Simple as that
This is off topic but does anyone know what happened to the towering keyword? And also I can’t find the Titanic keyword description anywhere? Sorry for the off topic question but I appreciate any help finding these rules, thanks.
Loving the tactics videos for us newer players! Thanks mate
I think Auspex may single handedly be teaching me how to play this game lol
Infiltrators + Redeploys – string out your infiltrators to deny the enemy infiltrators, then redeploy them to a better position after all deployment is done!
Alms for the algorithm god.
Wait wait wait I need a plan? Phew this game is hard
Just had my first tournament yesterday where this cost me a couple of games, thanks for putting this out!
I spend most of my time thinking of deployment…
If they don't have infiltrators, deploy yours last to block key units. If they do have infiltrators deploy yours first for board presence.
As a newcomer to the hobby, this video is MEGA helpful. Thanks!!
one thing that has worked for me with world eaters is putting my big punchy units down first. At times it makes the other player put his big punchy units down to counter them. Since i won't have the drops to wait out the others player, i try to bait out his heavy hitters with my own.
Uses redeploy ability cause restart button better than being good the first time
Normally I deploy by-the-book… but after I added Land Raiders to my Black Templars army in 10e, sometimes I’ll deploy my Land Raider first and place it up front as an intimidation tactic. This usually causes my opponent to deploy defensively back in their DZ to keep their units out of range of the Land Raider’s “danger zone” for both its weapons and movement/deploy/charge range: 24” to be safe.
If my opponent does deploy defensively, I’ll deploy the rest of my units as far forward as possible and try to take all the midfield objectives in Turn 1, giving me an early lead with primary points, which tends to lure my opponent out.
Even if my opponent has heavy-hitters that could statistically destroy a Land Raider in one turn, I’ll risk forward-deploying my Land Raider because odds are good it’ll survive, and fortune favours the bold!
Only if my opponent has double the firepower to destroy a Land Raider, like 2 tanks (or the equivalent for other factions), will I be more cautious and deploy my LR further back and behind cover.
Great video. Could you do a tactical defense vs the blink armies, aka Grey knights, or Necrons?
Wot'chu doin' all da way down 'ere eh?
Noob player here, I made the mistake of deploying my ratlings on a midfield objective, thinking they'd be safe out of line of sight. This actually did my opponent a favour as it gave his crusader squad with grimaldus something to charge, giving them free movement. On top of that, after they wiped the squad on the charge they got even more free movement consolidating onto the objective, basically handing them a whole bunch of movement for free that they otherwise wouldn't have had until turn 2. They made the midfield objective in turn 1 as a result and I had to spend the rest of the game scraping them off it.
It's so easy to lose a game during deployment. That's one of two parts where you can lose the game before it begins. List building is harder to lose the game in, but deployment is easy to lose in.
Don't depend on getting first turn. Deploy like you will go second everytime. Keep everything tucked away safe, but capable of poking out to take shots. That way if he does go first he moves into your fire, but if you go first you can hopefully get a few targets in los. Sacrificial units should be the only things in your opponents view when he finishes his first move step. Do not depend on durability to weather the storm.
Plus, if you go second, rapid ingress gets that much better. Now you can use your rapid ing units in turn 2 instead of turn 3 (can't be brought on turn one, has to be his second move phase end, so if you go first, they aren't gonna do anything until turn 3).