Dominions 6 – Monster Gods – A New Player Guide



Monsters are a great way to super charge your expansion against independents, can be very helpful for a first war… and start getting familiar with some of the basics of the magic system!

While I don’t choose them terribly often, lots of veteran players pick them regularly in games… so don’t think monsters are just for new players!

Might do an expander tier list here next!
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32 thoughts on “Dominions 6 – Monster Gods – A New Player Guide”

  1. The Glamour spells/bless are slightly better than defense when it comes to being harassed in that well the enemy is always going to have -x attack no matter how much harassment you suffer though of course the opponent is still likely to hit when you have 0 defense

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  2. Glamour has a good one in enchantment 3 that you missed. Shroud of Bewilderment is like an MR negates Awe but also makes the unit act randomly for the next action. I haven't really noticed the random actions much but negating attacks happens often especially if you have higher than 2 glamour and magic scales.

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  3. Running Demiurge(Lion head on snake body) with cheap Dread(fear from Glamour spell tree) in my Pyrene game. Even 80 barb stacks bend to it. This cheap Dread bless is amazing.

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  4. Lucid I have done 500+ hours with Berytos in Dominions 5. Awake expander Dracolich is utterly incredible for Berytos. Dragolich plus the lesser nerfs for poor amphibian means we finally have a reliable underwater expander. Don’t sleep on this, as a Berytos main we finally aren’t forced to go with the Gold Idol

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  5. Awww c'mon. No mention of the Elephain Train? It's pricey af and basically just a meme. But even if you're a new player, you can select the thing do whatever with the remaining points, click on a random province inside your dominion on turn one, and just keep going on and on for all of year one. Hell, you could park it on the cap of some nations and they'd have some problems getting rid of it cleanly, 6-7 months into the game.

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  6. A Couple of the classic monsters you missed: the Myrmecoleon (E-F but has some pop-kill that makes it kill the population of a province, so you want to keep it moving or have it sit in a dead province), the Man-Eater (E-B with the same pop-kill as the other but this one can fly), the Wyrm (W-E with built in regen and can go underwater), Golden Lion (N-F and has 25 Invulnerability and built in pierce and slash resistance)

    Also the Linnormr does not change shape, the Svartelf Mastersmith changes into a linnormr.

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  7. Hey Lucid. Great Dom channel. I'm new to illwinter games, only a few months, but damn I love Doms and CoE5.

    I seem to can't find it but I think new players like me would love a bless tutorial. You cover quite a few in this vid that I would not think about so I think a dedicated video on it would be great. Hope you read this, cheers.

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  8. You forgot to mantion that the skeleton dragon has 15 fear! That means that fear irradiates for 15 additional squares. Plus +3 in moral check (each +5fears is 1+ more in 10 moral check) so the entire squad need to pass in moral check against 13 that is a lot. Specially if add with item with fear or magic. Speaking about fear magic, the cause that we have individual rout sometimes is:"Units hit by magic fear effects may also break individually if they fail an easy morale check". In other words, individual rout is just with casting magic and that is not the case here.

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  9. You can get AI to offscript personal regen on the turn you research it by just scripting "hold or cast spells". Useful if you want a tough-ish province more safely a turn sooner.

    Personal mistform helps tremendously in expansion, but there's a problem; every attack that hits has a 1% chance to pop it. For nasty elves with a vine shield later on, odds are pretty good that they clear PD and other unprepared stuff. For a pretender w/o other layers of defense + fast killing/fear, getting 70 hits onto it already puts you at > 50% chance for a mundane weapon to pop it.

    A pretender relying on mist form to not die in expansion is likely to take more than that, so you have to hope it doesn't happen too early in a fight. Also, w/o regen a mistform guy taking 1 damage hits a bunch still gets significantly afflicted. Probably fine in DE where all pretenders have recup, but w/o that it's yet another annoying thing that will tend to lower your normal movement capability or worse hand +5 encumbrance on the pretender more or less permanently. Mistform is a devastating spell to put on troops in many fights, but IMO not a great expansion tool.

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  10. As someone coming back to dominions after bouncing off earlier iterations this was an incredibly useful video. You talked through the theory, examples and then showing it in practice – fantastic way to teach the concept. Thanks for putting this together!

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  11. Blessing on an expander god doesn't apply unless it's in its own dominion, right? It likely will be, as gods spread dominion. But since this is for beginners, I thought I'd mention that. (And maybe I've got it wrong, I don't know. I never used expanders in Dom 5.)

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