DOCTOR STRANGE | BEST ULTIMATE 3 ENDGAME FULLY MODDED DECK BUILD | MARVEL'S MIDNIGHT SUNS



Best endgame fully modded deck build for Doctor Strange in Marvel’s Midnight Suns. Includes breakdown of all mods for all cards. #midnightsuns

0:00 Intro
1:00 All mods
6:27 Best deck
7:21 Ultimate 3 Gameplay

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36 thoughts on “DOCTOR STRANGE | BEST ULTIMATE 3 ENDGAME FULLY MODDED DECK BUILD | MARVEL'S MIDNIGHT SUNS”

  1. I think its good to remember that because most other heroes have their quick attacks do damage. You should actually knockback stronger enemies to weaker ones. You will still get the cardplay back if weaker one dies because of the result of the card. So you can knock them back to traps or portals or whatever. I always forget this! XD But the reason to do it in reverse is not to waste damage.

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  2. Great Video, I had no idea you could get free on so much of his cards, though i did get on some.
    I actually put strengthened and block mods on Winds of Watoomb.
    Looking forward for your next guide 🙂

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  3. Thanks for these videos! Do you have any idea exactly how the mods work when rolling? Once you create a card are the potential mods that it can have "locked" in? Is the best way to get the mod you want to just keep creating new cards and rolling the mods or if you remove the mod and add a new one do you get a different "seed"?

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  4. Awesome video. You have saved me from me having to figure out what rolls with free. Definitely looking forward to the rest of these. I'd vote Wolverine next because I feel like he's a great character, but I could use some pointers. Unless you know how to use Blade effectively, in which case I would vote Blade.

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  5. I've been checking everyday just to make sure I didn't miss this series. When you re-roll for the mod you want are you saving re-roll then reloading if its not what you want? Are you just loaded with resources and just continuously re-roll? Love the content

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  6. Am I the only one who has a lot of trouble finding mods on Strange? Compared to Iron Man or Captain, I've already spent more than 12k credits to get 2 correct mods out of 8

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