Do We Really Want Endlessly Long Games? – Halls of Torment



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23 thoughts on “Do We Really Want Endlessly Long Games? – Halls of Torment”

  1. depends on the game, most games are find with being mid time sinks but then you run into a game like myhouse.wad that a amazing detailed game for get this the og doom game that right someone made a map that to be honest would revial most suppose AAA games.

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  2. It was a bit painful to notice you not attacking at the end of both runs :C Transfixion just looks too much like regular arrows, I wish it was more noticeable.

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  3. The "ring of fire" powerup is not that; it is a +100% attack speed buff
    You are a fool for sleeping on pickup range
    The astronomers orbs orbit speed scales with movement speed
    Defense is damage reduction and block is a % chance to fully negate damage; block is applied before defense; you can read the stat descriptions in the pause menu mid-run
    The weeping angels act like boos

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  4. If a game has the "click" with me than yeah I want endlessly long games.
    The part about skyrim having near infinite NPC interactions by procedural AI implementation or no man's sky(current not launch) having so many planets to explore will generally be 'bad' for the average player but fantastic for the dedicated players – ie the type you mentioned that has only 1 game that constantly play – compared to you that has to juggle several types of games frequently due it being part of your job.
    To follow up on your "why talk to the milkmaid for any amount of time if she's not relevant to the dragonslaying hero's quest" is just preference which is about as similar? to why would someone watch let's plays that have triple digit episodes, kinda like you mentioned that you once just did Warframe that much, why watch more than necessary amount of your videos when the most of them are just going to be you playing the game.
    Talking to the milkmaid/barkeep/turnip farmer is just experiencing and enjoying the journey rather than the finale/finish/goal. Hell most Skyrim players didn't even finish the game, they drop the main story on average somewhere around Whiterun to the beginning of the civil war story.
    Sure there is a Big Bag Dragon Boss to slay, but you get enough regular dragons just by going dungeon to dungeon, quick save in a city and go on a rampage because the Guard gave you sass, go frolic in the country side looting everything not nailed down.

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  5. Ngl im a bit bummed out about this game because i wanted to make diablo looking survivors game. But damn they did amazing job with the graphics and the feel so i cant complain

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  6. Best board game is betrayal legacy.

    There are only people who agree with me or never played.

    It's the legacy version of the betrayal at house on the hill.

    Supreme replayability mechanics.

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  7. Oh my god, I LOOOOVED City of Heroes/Villains. I got seriously into that game. Had a notebook full of printed off builds and everything. Man I wish they would bring it back or make a remastered server. I really miss Dark Age of Camelot as well. There's some private servers still up for it, but it's not as great when there's like 5 people on the entire server at any given time.

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  8. Dragon Age created a great world with very well written characters.

    I wished they would go back and take the best aspects of all three games and make a definitive re-release using a new engine that allows for the developer to add smaller “episodes/missions/singular plots” on a semi-continual basis.

    They could charge us something like $10-$20 for a 15-20 hour campaign and include some varied interactions based on some of your previous decisions.

    This would keep a continued revenue stream with reusable components. Lower development costs to reduce financial risks.

    They could swap party members / companions in and out based on location and time period… as well as allowing you to use the different main characters with different developed personalities and companion relationships.

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  9. On the topic of space games, in general.. It's just kinda the main problem with space games, space is just.. A giant wasteland, with nothing to see or do, so they run into the problem of, either having to put something on every planet, and just not have much to do on any of them, or have fewer planets with more to do, or alternatively, just have giant spacerocks that are just barren and have literally nothing to do on them, but that's just space.. giant rocks of nothingness.

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  10. on the note of 'being under leveled' or 'wrong gear' to a fight, I'd played Air Raider in EDF through every single level (the can't summon and flying foes was agony) but had someone absolutely flip out because I brought an Epsilon railtank to an air defense mission, saying I HAD to bring a wing diver or something that can look up with a sniper rifle, that I was defenseless without being able to leave the ground and so much other stuff. Me and my buddy were on that mission to farm, not to just clear it, but I decided to clear it FAST, knocked over a building and waited for him to get near a ship and blew it out of the air in a single shot by sitting on the rubble. That up angle gave me enough depression to look up and denied him a single kill, even going so far as to knock a building he was about to land on down because I didn't have the angle for that ship yet.
    He left, quietly. It was a glorious EDF day that day lol

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  11. the problem with mmo endgame is that people that are not the top 10% try to do content for the top 10%. people need to learn that not all content is for everyone in mmo games

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