Do These 25 Tracks Beat The Developers Official Campaign?



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36 thoughts on “Do These 25 Tracks Beat The Developers Official Campaign?”

  1. Surely tutorial and training are two differing things?? These are valid training levels as you practice what you know.. there is no tutoring so these are not tutorial levels by any means!

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  2. What we absolutely do not need is training levels endorsed by one of the best players in the world. These tracks are for beginners. Nadeo already panders far too much to professional streamers, ruining the game for everyone else

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  3. The training map should come with a detailed set of instructions so the new players can first drive it, then read up on what the map is trying to teach and then replay it while trying to apply the newly learned techniques and tricks, but that's probably too much effort for nadeo themselves.

    A gps won't help for most things since newer players will watch it and still don't understand what's going on/they're supposed to do.

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  4. this teaches a newbie nothn as long as it explains nothing .. all the technical stuff you know for years .. like what is a "noSlide" what a Quantum Slider or speed slide .. how the heck shall a newbie know that from playing those Maps the first time?

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  5. Want a good training mode? Ask the best of the community to design levels for their signature racing type. Maybe even voice overs doing the tutorial/GPS stuff. Or is that just me?

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  6. I think a better teaching method would ideally include two (or more) GPS ghosts. One showing proper line, one showing improper. Possibly using slow mo blocks for things like gear ups and speed slides that require more precision. But prob each map should have one slow mo, and one regular speed feature if it goes that route.
    Text or map name should include the key term the player should look up on YouTube or similar to get the idea. Or the map should include text. imo of course, I don't really play the game lol. This is a great campaign to start this discussion tho!

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  7. I don't play Trackmania, but I love watching your videos. I play some other racing games, and I can't help but smile when you look to see if other people have driven it in the same way as you when you get a wr. I absolutely adore routing maps and finding out I just saw something others didn't. Makes for some of the best feelings. keep it up man

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  8. These types of videos are my fav cause your not just playing one map when you practice a bunch of maps that’s my fav get to see how good you are at multiple tracks instead of just grinding one track I get that’s how you get wr’s but it gets annoying watching the same track for a whole video idk🤷🏽‍♂️

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  9. I do think the advanced techniques should be explained at some point, especially drifts/neoslides and bugslides. Most people's first instinct is to break before corner and then turn, but that's not what you do in TM at all, you just throw your car sideways into the corner then accelerate out of it. Speed slide map could be just a straight where you can't make author time by just going straight. Then one where you gotta go it mid-corners. Then one where you combine multiple techniques.

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  10. Fr trackmania's visual design conventions are weird af. TM community maps are full of fake-out dead ends, weird bits of assymstrical geometry and points where the correct path is actually to veer off the side of the road. Makes TM maps very hard to read compared to most racing games.

    And this training campaign uses all of those conventions. Veeeery beginner friendly

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