Do or Don't: Imperial Knights



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Big robot time, hell yeah. Ever consider getting an army of nothing but them? Lemme help you make that choice!

0:00 – Intro
0:55 – Raid: Shadow Legends Sponsorship
3:44 – Background
8:53 – Lore Positives
13:05 – Tabletop Positives
16:59 – Lore Negatives
18:16 – Tabletop Negatives
20:23 – Conclusions
21:11 – Big Robots Are Cool

Songs:
Rise of Nations – Dark Forest
Dawn of War 2 – Angels of Death, Ork Theme
Halo CE – A Walk in the Woods
Halo 3 – Warthog Run

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34 thoughts on “Do or Don't: Imperial Knights”

  1. I owns 10k points of Knights with plans to buy the cerastus varients when they come out. They are my favourite faction and i love everything about them… surprisingly still one of the cheapest armys ive owned, a lot of them are ebay rescues

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  2. Voltron man, Voltron, the OG mech show for most Westerners.
    Aside from that, the basic issue with Knight armies is, well positioning. You run the risk of focusing too much on too few units, especially against certain armies, cough Tau cough, or bloody knife ears. If you go with one daddy knight, and ten squires, you run the risk of not having enough power to push through beefy armies.
    Still, the ability to force a squire model to charge over 30' on turn one, to smash into your opponents army just because, is always hilarious.

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  3. The Imperial Knghts were a mystery to me for a long time. They werent the anywhere as much mentioned as much as the Imperial Titans. First time I remember then was as a hidden unit in Final Liberation Epic 40,000 for the PC.

    Then they got some focus in the Mechanicus: Horus Heresy book. Late they got an army book. Im "sure" their new popularity wasnt also influence by Battletech, Mechwarrior Online, HAWKEN, or the Tau's battlesuits.

    Imperial Knights are cool, but I encountered Battlemechs long before them so hearing about nobles piloting robots isnt new.

    I do have a problem with the Imperial knight Rules, namely their weakness against the Tau of course. Tau have has these Railguns ever since their introduction way back in 3rd edition. Its just been getting buffs almost every edition and can take out nearly every vehicle from every other faction, often as ranges that cannot be responded to. Imperial Knights' special Anti-Armor are short-ranged melta cannons.

    The Super-Heavy tanks tend to be more like what I want, even if theyre generally limited to 0-1 Lords of War choices. Yeah I like a Shadowsword with a Volcano Cannon over an Imperial Knight thats trying to get into chainsaw range.

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  4. The premise that MULTIPLE worlds just happened to have knights, and happened to degrade into feudal worlds and just happened to establish codes of chivalry and honour is the silliest least believable origin stories for a faction in all of 40k

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  5. If possible I’d literally put Guardsmen in a knight army specifically for the extra numbers and small amount of fire support. If I were to have a full knight army but a few points left over. If I could put in a single group of guardsmen I would do it :p

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  6. Once I get through my pile of shame and my guard army is done I’m gonna get an imperial knight as a sort of HEY LOOK AT ME DONT WORRY ABOUT THE THREE EARTHSHAKERS ABOUT TO DECIMATE YOUR BATTLELINE sort of thing. A much larger version of the Tyranid distraction carnifex tactic if you will

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  7. I had an all knights army and whenever i played against friends they always brought max terminator squads with meltas and plasma squads, never won but the first rounds were fun when i got to go first haven’t played them since 7th because for me it lost its luster

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