Distress Signal from Mars – Let's Play Deliver Us Mars Blind Part 1



In part 1 of this blind Deliver Us Mars PC gameplay/walkthrough, we meet Kathy, 10 years after the Fortuna mission.
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Deliver Us the Moon ► https://www.youtube.com/playlist?list=PLAIcZs9N4172_D9oaMpya7UKS4v5hRsLe

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Hi, I’m Welonz! I love games with great stories, and on this channel, I primarily play titles with engaging and immersive narrative-driven experiences: anything from medieval fantasy to futuristic sci-fi, from hidden indie gems to high-profile AAA hits.

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► Deliver Us Mars

Official website: https://deliverusmars.com/
Developer: KeokeN Interactive
Publisher: Frontier Foundry
Steam: https://store.steampowered.com/app/1345890/Deliver_Us_Mars/
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► Deliver Us Mars Story Synopsis

Deliver Us Mars is an atmospheric sci-fi adventure taking you on a suspense-fuelled, high-stakes mission to recover the ARK colony ships stolen by the mysterious Outward.

#DeliverUsMars #DeliverUsTheMoon #KeokeNInteractive #FrontierFoundry

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27 thoughts on “Distress Signal from Mars – Let's Play Deliver Us Mars Blind Part 1”

  1. Honestly, power generation isn't the biggest issue in real life, either. Like in this, it's about protecting enough natural sources of biomass to keep us going while the planet sorts itself out. With enough knowledge of plumbing and turbines, you could artificially create enough sources for hydropower on Earth. Especially considering the rising sea levels.

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  2. That was interesting, some really great characters and the dialogue was on point like you said 🙂 I didn’t play the first one so I’ve only seen the preview episode you did…and yet I’m already gripped :O I’m also a big fan of sunsets and calming ambient music XD

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  3. What I don't get is why WSA still looks so shabby and poorly staffed. They essentially saved Earth twice already with the energy from the moon. Of course, it's a temporary solution that doesn't solve the underlying problem of Earth's climate change and degradation of the biosphere. However governments should've put more effort into WSA, because now they look like an amateur space club not a real space agency. It's similar to NASA in Interstellar, but NASA in that movie was basically shut down and cut off from any funding.

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  4. So I was going to rewatch just a little of your Deliver Us The Moon let's play before starting Mars to refresh my memory, and of course I ended up watching the whole thing again. So good. I'm really jealous of your Moonbear by the way!

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  5. Just when I was starting to worry it might be hard to find a good, story focused playthrough of this game on YouTube, you upload this. Welonz never fails to deliver, thank you for playing this one!

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  6. I enjoyed that oddity of an early look of this game. Found it funny how you were frustrated watching your self being noob. XD

    Went back and watched 'Deliber us da mun' after. Should be a nice series.

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  7. And haha, I love your analysis of the plot – like, there's the super complicated moon energy setup, but the sun is … *gestures … right … there? Like, did solar, wind, and hydro power all just suddenly become impractical?

    I guess the answer is that so much energy was needed because Earth folk didn't want to change any aspects of their energy consumption. Therefore: MoonThing!

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