π» Content π»
https://www.youtube.com/watch?v=rMXi734WQBk
π» FIND ME HERE! π»
γTwitchγ
http://www.twitch.tv/lokigoldnight
ββββββββββ
[Twitter]
http://www.twitch.tv/lokigoldnight
ββββββββββ
[Main channel]
http://www.youtube.com/@lokigoldnight
ββββββββββ
[React Channel]
http://www.youtube.com/@LokiGoldnightPlus
ββββββββββ
[Gaming channel]
http://www.youtube.com/@lokigoldnightgaming
ββββββββββ
#vtuber #lokigoldnight
source
The Reaction I am waiting forοΌοΌDefinitely agree with designing encounter that you 100% require a healer.γLet them Strike when expansion launch, I love my insta queues so I can actually play MSQ lmao
Excellent Limsa ERP repeler my liege! o7
All I see in my head when Xeno is on screen is Cider Spider just looking at him and saying "mad cuz bald"
At least he's not hissing or growling at you
VTuber, opinion discarded
I missed when dungeons from back in ARR and HW that kicked you in the teeth. Just making bosses harder would "fix" ~~but not really~~ the main problem. But let's also be honest we all knew Warrior's self sustain is insane, and tanks overall have good self sustain making healers less needed. Removing or weakening that is something that can also be done but honestly just letting Dungeon bosses rip 70% with mits up would also work.
Curious about the ethical reasons in relation to Icy Veins
Nah, consistently since ARR, healers are usually the absolute worst member of the party. They're so bad, that to get them to even consider DPSing they took away all of the complexity from their DPS rotations in Shadowbringers. You have 4 classes that hit 2 buttons and kick out the DPS of tanks.
The answer to "fix" healers isn't one that anyone who "mains" healers wants to hear, and that's because it involves making the healer jobs considerably more difficult to do well at, and that will make it more difficult for parties overall (because again, a lot of healers are trash).
Haven't finished the video yet but I agree on the premise of the healer strike just not how they are going about it. The way they are talking and saying things makes me think that the solution SE is going to do is just nerf tanks. SE needs to make content that hits harder and hits party wide more often that way healers do have a reason to heal not nerf tanks or make them feel worse to play
I'll admit, I've been meaning to try Barbie Extreme because of how chaotic it is, but Rubi Extreme was textbook residentsleeper. Follow the dorito for two minutes while the boss sits there with his thumb up his ass while you press 1. The only parts that felt chaotic were the in out mechanic only because pubs keep messing it up, and the parts where healing didn't even matter because they were do or die mechanics.
Edit:
Even still, I firmly believe healers should have something in downtime. Literally, all they need are a few more buttons to press that they juggle/proc or whatever. We don't need a full DPS rotation, but we need something, ESPECIALLY for overworld and solo instances.
i dont get the whole "we want healer to be more fun"
I feel everyclass is so easy atm , tank , mitigate tank buster . use mitigation here n there and 1 2 3
dps do a rotation and do mechanic …easy and maybe put a addle/feint once in a blue moon
Healer , spam 1 button , oGCD here n there , do mechanic
when all of it is dumb down like that, i see the issue as . Player who play in good group found healer boring . but that not a healer thing … if you play with terrible or mediocre player . you have a field day and want a commit sudoku while on healer xD
As a Healer main with Gnb addiction, I demand Monk to only have Dragon kick and Bootshine as only 2 rotational gcds. PB would change based on sequence you press bootshine and dragon kick in.
shrug i hope i can get into savage in dawntrail, I always wanted to but the search for a static is a bit of my worry I'm sure I could do it cuz I been playing since arr and I've seen and been through every expansion and these so called hard dungeons with easy, I remember doing coils when they were the only raid group.. so my hope is my fc leader and I can get into it this expansion. I'll just be honest the only thing that worrys me with finding a static is time zone issues and social anxiety I'm a transwoman so I hate my voice and it gives me a panic attack having to go into a voice chat for content
While I don't like the idea of a skill tree in general… What would be fun is a skill tree in the new Field Operation, keeps regular game balance outside of the field op, but open up more goofy combinations for the side content of the expac
Amazing TOP prog Loki see you when you clear it in 7.1 π
-Nam
I started in WoW and you don't need healers in normal dungeons really. I've even done mythic+ with only tanks. Lots of MMO's don't have dedicated healers. People are acting like he did savage or ultimate without a healer.
Arthars also commented on Frosty's stream and said they agreed to do it with him, but didn't realize he was going to record it and post him. Arthar said he told him that he should not share this or it will cause drama. LOL
More body checks? No, I have too many classes I enjoy getting screwed over because of SE's false assumption rezzing matters alongside body checks (Reffering to red mage in particular for the most part), also, P5S, never got a party finder that ever got past devour when it was current
You said it at the start of the video, and I just wanted to say that I agree. The problem lies not so much with the healers themselves, but with how the fights and content are designed. From your reaction videos, I got the impression that JP players and most sensible NA/EU players actually get that too. On the side note, even in WoW now top players can clear high M+ keys without healers(Season 3 MDI is proof), just goes to show that even if content was harder and, lets say, healers in FF were similar to WoW ones(more busy healing), some players would still be able to clear it with no healer, no DPS, no tanks and whatever challenge you can come up with.
I know it's a little stupid to compare to WoW, but there are players who clear high level M+ keys literally solo, doesn't mean every other class in the game is not needed.
Edit: Just wanted to say, and most will probably disagree, but not all opinions are valid. People are entitled to the opinions, doesn't mean they all hold the same value or are true.
G0d, I sure hope little Timmy can get a DSR clear some day
blood and darkness
Some people just don't want to learn mechanics. Don't give me this dungeon too hard shit.
Missed the chance to go bald mode while watching XD
Honestly Xeno has been one of the more reasonable voices on this even if it's not going to do anything. I always appreciate his input cause unlike most content creators, xeno understands and talks about casual players on occasions and brings up good points, always brings up things that while might suck at first, helps the game in 10 years from now. So happy to see another perspective on someone who I hold a lot of respect for~
I do agree on the skill tree thing but it could just be for capstone skills or something ya know? or even like a trait change for it. idk lol appreciate all the vids on stuff!
Tbh, I don't know what healers want at this point, lol. We came a long way from the stance-dance craziness from before and people said it was difficult. At this point, I'll just give more damage to all the bosses AA's or increase the amount of received damage to the target with the most aggro. Also, tbf, this is not something that healers suffer, but also the other roles, tanks and dps. Dungeons are literally aoe spam and for all roles, the rotation is literally 2-3 skills and that's it.
The thing is if everyone is doing their job in a dungeon, there's no reason to heal at all. That's the whole idea, you're just there to maintain the HP bars above the "do not die limit" and work your magic when the shit hits the fan. I'll extend it to, if they make the content "more fun" again if the DPS and Tanks are on top of their responsibilities…the healer will still have nothing to do. So all that it will accomplish is turn a 15 minute dungeon run to maybe 25 minutes because mechanic A, B and C need to be resolved a certain way. So it comes directly back around to the initial point. The goal of the healer should be to use their gcds slots on spells towards damage as it helps in mitigating future damage from the boss. If you have to start using GCD heals to make up, then someone in the party messed up. The same goes in Savage and Ultimate fights, personal responsibility always equals less things for the healer to do/babysit.
When I healed in 14, that was basically how my healing was from 2.x through up to me changing to DPS in EW. I worked a tad harder in Coils and Alexander…but when Omega came out, 80% of my up time was slinging stones and areos. A bunch of that was just lack of experience in Coils to having a higher level of experience in Omega. In any other game, as long as I threw down my "heal item" every time it came off cooldown I was doing my job and being free to throw damage at the boss. Once again its the "healers are only supposed to heal" crowd complaining about the class. The issue I take is none of them have gone beyond an EX fight. Even then I question more that if they contributed to equally (heal and damage) or were they just hard carried by their co-healer because said player was inept at their class.
I honestly do not think its needed for dungeon's to have harder mechanics. I honestly do not want to get off of work, log into 14 and contend with a headache due to the random healer. Said healer, I got in a roulette is now at zero mana and 2 people dead on the floor. It was basically the reason I never ran duty finder in ARR and Heavensward, it was far better to party up within my FC to do roulettes because the players in my FC and friend group were known quantities. I am not risking my winding down time on Jonny Free Cure.
I agree, the healer strike has good points and good reasons, but it is just really odd how the strikers are going about it, and framing it. Cleric stance was fine in theory, but it was a bit jank in implementation initially, and just bad after it was changed before it was removed. i personally would be fine with it being back but that isn't really what i want, I'd rather see just a few more dps buttons for a rotation, or preferably a redesign to make it more involved mechanically and like you said not just there for a stack.
Here is an ff14 joke
What's the difference between a Scholar and a Red Mage?
One is well read and the other is… well…red.
Bodychecks are NOT healer mechanics. A majority of the time, they are groupwide puzzle solving mechanics that have a super strict pass/fail state. Bodychecks can have a lot of healing in them but so can literally any other mechanic. Bodychecks imo are bad for healers because they cant do anything about someone else messing up the mechanic which will fail the check and wipe the raid. There is no recovering from this, healers can only throw their hands up. It's good for making certain important mechanics have a high risk of failure, sure, but deaths, costing healer mp and gcds to revive, and weakness already exists to help bosses get to their enrage more easily, as well as failing mechanics these days causing damage downs instead of vulns.
For example, me and my friends are trying to reprog UCOB for some of our friend's first clears. We're currently on octet, and looking to do some work on adds, and maybe clear. Point is, we tip over, fall, and die to all manner of mechanics that would kill folks, and as long as we were on our game, we could bring them back and keep pushing forward. If this was on content, we would have had a lot more issues with enrage, like on Nael, but it didn't come up for us, just some heart-pumping stack quotes. Even I would end up catching some strays because folks were getting sloppy and a stack would only hit me and a tank, so my co-healer had to kick it into gear and do the job of both healers, as I was getting murdered again and catching brink of death. With some dps revives we managed to come back together after fellruin finished and do heavensfall with yet another death after someone died taking their tower (standing too close to center proximity explosion), so we had to take the upcoming stack with 7 people and revive them. Our mp just constantly getting smashed, many of our members riddled with weaknesses and vulns, my heals now completely trash. We get to tenstrike, and execute it cleanly only to realize we pushed the recovery angle too hard and hit enrage for bahamut's hp. None of this would be possible with the usual body check per each phases' signature mechanic. Trios these days will kill everyone, no chance of recovery. It was an absolute rush to be on healer during these back to back recovery attempts, and we can't get those anymore because of body checks. I agree fully with Xenos that body checks are fine, but mostly on the final boss of the tier.
Honestly, aside from harder content, I feel healers are absolutely needed in stuff like the SB and ShB alliance raids. Never have I felt the need for healers more in party finder content as those Nier raids. π€
On that note, those alliance raids actually have some interesting mechanics, and those feel like something that could be a basis for content that bridges the gap between casual and midcore content. (or actually fills in the midcore content drought)
While I kind of get your point on not removing tools from people, there are genuine cases to nerf things that are overpowered. The whole "no nerfs only buffs" approach to game design will always inevitably lead into everything just being overpowered at some point and that's its own kind of boring. A good case for something that's currently in the game that should be nerfed is Shake It Off (Over Time). I have no idea why they decided to give this ability a regen, it was already powerful and they just made it more OP than a lot of healer CDs. Trying to buff the other tank CDs to the level of Shake It Off will just lean even more towards invalidating the actual healer part of the healer role, so let's bite the bullet now and bring it back in line please and thanks.
Only ever did casual content on healer, but the role was most fun & exciting when things got dicy, or went completely wrong. I agree that the encounter design plays a big part in that. Getting hit should hurt. There needs to be something at stake.
The thing about Dungeon content is that it's literally just Story content, It's purpose is not challenge, it's just set dressing for some major story beats and to give you some weekly buttons to press at endgame. It's
supposedto be easy af.The game isn't and shouldn't be balanced around dungeons. So, clearing a dungeon without a healer is simply a non-issue. Hell you can clear with all healers, that doesn't invalidate tanks or DPS does it?
So I think the current discussion around healers is stupid. If we're ganna talk about healer design, which I think is valid because healers DO have a braindead rotation, can we at least anchor the discussion around savage and ultimates?
Dungeons are just content to log on, relax and press some buttons with friends. Maybe farm a cool glam. That's it. ALL jobs are brain-dead easy in dungeons, that's the way it is!
I literally did the last lvl 90 group maps (including roulette dungeon) solo as WAR just out of boredom and they upset over a leveling dungeon π
I mean the healer strike is cause healers aren't having fun playing healers, so it would make sense to not level up a healer, right? If they have to "oh no, I REALLY must try hard to not play my healer" then it means that healer is still somewhat fun for them, so why strike? Pretty sure that if someone is this tired, they will just reroll to another job. That's what I did in ShB, stopped healing and went to other games for that.
The healer strike is valid, they need to make casual content more engaging.
dungeon being done witout healers 10 years ago: creative use of game mechanics and knowledge
dungeon being done without healers now: RAAAAAAAAAAH HEALERS USELESS
gamers overall intelligence overall dropped
ffxiv players love getting attention through strikes and protests and standing around and whatever while masking it as something innocent
However much I wish for healers to be like in my past favorite MMO, it would delusion to expect something like that (I'll specify below).
In FF14 probably what would make them more fun for me with minimal effort is to like pretty much literally double boss damage and action speed gradually to higher level content. Those are the real problem, casual dungeon runs, make them harder instead of nerfing them to the ground, heck let us use one phoenix down per dungeon/wipe mid combat if it becomes too hard and that way healer or tank dying isn't nigh-guaranteed wipe and they don't need to feel so bad. If Trusts are making it hard to create fun dungeons then scrap them or give them nerfed version without minion/mount drops (so that solo doesn't become preferable way to play).
My favorite type of healer was in Tera Online. In that game every class had low cooldown iframe abilities and tanks had blocks that block all damage except from mechanics and every class could use a resurrection scroll so healer dying didn't mean anything, healer could die four times if everyone uses their ress scroll, everyone also had mid-low cooldown self heals and potions and the iframes would let skilled players including DPS to solo a lot of content.
Healers role was to heal, debuff boss and buff party members, their debuff skills also did damage but it was not worth caring about in group content- their skill damage however was buffed in all single player content so they were viable to clear stuff. Essentially you throw one or two debuff skills on the boss every 10-20 second and spend rest of the time running around buffing party members, regening their MP (both healers had very different playstyles in how their heal, for example one could throw HP/MP healing orbs that players could pick up when they need themselves)
This whole thing is odd because this isnt even a new thing. Hell, recently me and some friends went into Tower of Babil, not realizing we queued as a Warrior (me) and 3 dps. We cleared it without really any issue. This scenario is not unique to Dawntrail
Regarding dungeons, all they really need to do is reduce bloodwhetting's healing on multiple targets. That's it.
I cleared TOP last night on shield healer and imma go on a healer strike cause this shit is too stressfull lmao. Seriously tho, Im not thrilled with the direction healers are heading in mostly cause the balance between them is kinda whack, but it's not that bad, it's just mostly same as EW, which could be considered shit all in its own right I guess.
Healing is fun during high end content prog, specially during ultimate, rest is kinda boring but it is what it is.
"How many healers were kicked out of their static because they had an over complicated rotation"
Very few, it still wasn't difficult. No more than how often you're kicking tanks for not doing their rotation. Did it happen? Sure. But not often. On Sch you had two DoTs, Bio and Miasma. You could spread them with Bane but that was rarely relevant in raid. Miasma II was your main high level optimization because it was a high mp cost insta cast that was potency neutral but free movement. Cleric Stance wasn't that hard either.
You probably shouldn't comment so smugly on stuff you know nothing about. Stormblood was peak healing and it's also when the role was at it's most popular. The Shadowbringers Healer Lobotomy really was the start of them making our role unfun.
Rin was view botting L take
Arenβt seraphs part of the fae family in some mythology tho?
As a mostly casual enjoyer, honestly I like playing healer for my MSQ/general play when needed because it's chill and fast queues, I couldn't careess about how complex their gameplay is. I play it because it's un-engaging and just want to get things done and move on, KEKW.
Im starting to think people donβt have issues with healers all together alot of complaints im seeing only talk about scholar
The problem with the strike is that it does not help anything. If the strike is gonna be effective, which it will not be, they are only gonna hurt the community trying to do the new content.
I will be maining AST and will not be participating in the strike at all.
#NoHealerStrike
The more healers go on strike, the faster my queues are gonna be once DT goes on early access. At this rate, it'll pop as soon as I open the duty finder.
So here's my take on this. We had complexity before hand in places like ARR and Heavensward, with mechanics like Ampador Keep HM and the doors or other things. But because of the style of content back then, people wound up too DPS heavy on healers or Card Fishing because "I DIDN'T GET THE ATTACK BUFF CARD IN THE ALEX RAID! D:< " WHICH lead to people complaining and SE attempting to fix the issue by gutting the systems forcing healers to heal more and making every card a attack boost. (Yes I have joined VC's at the time and heard these complaints first hand. I've played since Sycrus Tower Release.) It's also why all classes got a sustain or mit. and why some abilities got nerfed. It's also why The materia was gutted, to make sure that accuracy wasn't affecting heals simply because they didn't meld right, ruling out another in the line of excuses that people would tell DPS or Tanks if the let them die.
Healers were more involved in the early era of the game because that's how the jobs came to be. A big excuse in this "strike" I keep seeing is "THEY DON'T LISTEN TO FEEDBACK! WE'LL MAKE THEM LISTEN D:< " When clearly that's not the case. Before anyone gets defensive and says I don't know what I'm talking about… Healers had to Stance Dance and SCH/SMN had to use a Book to reset SKILL POINTS EVERY time they wanted to switch jobs. EVERYONE HATED THAT. They listened and made it so you didn't need either of those things to do well. They listen to EVERYONE'S FEEDBACK.
Healers couldn't handle DPSing AND Healing before, why start now?
This "Drama" inherently stupid because there's 3 sides to the healer "strike".
1. The "Healers" That are upset about the changes because bandwagon fallacy/Healer "Mains" since Stormblood that want the class "Their" Way.
2. The Actual Healers that have Valid Criticisms, like potency buffs or issues with button bloat Cough AST Cough Cough
3. Healers watching from the sidelines minding their own business and just happy to play a healer.
I've seen some of the posts on the forums being all like "Well DPS lost their instaqueue Privileges! >:D " and I'm just SMH they never had instaqueue privileges.