Dinkum – Let's Play Ep 12



Off to get more fruits to plant in our new tree garden (and I totally should have built a fence around the crop garden)

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9 thoughts on “Dinkum – Let's Play Ep 12”

  1. Just a suggestion – the first thing you should do each day is check out the visitor site to see who is visiting, before heading out exploring. You’ve missed a couple shopping opportunities, like you did with Rayne today.

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  2. It's fun that you can go on adventures each day. It seems you need to check who's in town before you head out, though… so you don't miss anyone. Will they eventually decide to stay like John did?

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  3. If you click on your home icon on your map, it's always highlighted on your minimap, so you always generally know which way is home! It's saved me a lot of time and heartache. Also good call switching out the butterflies for the shiny disc and bright wire; you'll need both of those later. Make sure you don't sell your shiny discs to John, though! Save them for someone else (: Thank you for this series! It's so fun to watch

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  4. When you get the Bulletin Board built and installed, sometime townsfolk will ask for pictures from particular locations and sometimes they ask for pictures of items, Wary Mu, Amber, or Ruby. After you donate enough items to museum to unlock the camera for purchase, make sure and take a few pictures of these rare items to store and be able to fill these requests later.

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  5. If you use your metal detector until its completely out of charge, it breaks and disappears permanently. When Franklin comes, if you have enough money and treasure items found, you can pay him to craft you a "charging station" and a "repair table" for recharging items and repairing copper and iron tools so they break.

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