Digimon TCG | BT17 – Set Review, Adventure 01: The Adventure Begins! Our War Game!



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My goodness. With less than one month to go before BT17, it’s time to review over these cards and prepare you for the different archetypes you’ll be experiencing. My methodology this time is breaking down the set by movies, so if you have a particularly favorite movie, don’t worry it’s on its way!

First up, it’s Digimon Adventure 1 cards with Digimon Adventure and Our War Game!
Missed a set review episode? Here are the remaining BT17 ones!
BT17 Digimon Adventure 02: https://youtu.be/h4Z33lh5P4Q
BT17 Digimon Tamers: https://youtu.be/ZsUU_jXe4AU
BT17 Digimon Frontier: https://youtu.be/55ZxTwdpego
BT17 Digimon Data Squad: https://youtu.be/R6n81lULvnI
BT17 Digimon Seekers: https://youtu.be/O48vJvVqYSE

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19 thoughts on “Digimon TCG | BT17 – Set Review, Adventure 01: The Adventure Begins! Our War Game!”

  1. Love to see this blockbuster get get reviewed.
    That Greymon is rather versatile. Especially regarding the Bond Ace from LM3 and Omnimon Ace. Frankly? I’d be tempted to run it in Eosmon as well.

    The Omni DNA deck is looking really nice. However, it does feel like it could use a little more protection and polish. Since it is Omnimon though, a Cyber sleuth and/or survive set could give it some needed support.

    Diaboromon… the win condition isn’t great. That Keramon? Fabulous. The infermon is pretty great as well. The Diaboromon? Not so much. However, with the next card for the deck, this set and Ex6 have promoted the deck into being an absolute beast.

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  2. Panda thanks for bringing something to my attention.
    I wanted to build a Blitzgreymon deck and you made me realize I could blitz Omni when my opponent is at one security when you brought up the Wargrey from this set. Thanks mate.

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  3. I think the perception of the Diaboro Option is incorrect. I think it is very easy to look at it and thing "Oh, the purpose of this card is to win instantly", but I actually think that the Win Con is just icing on the cake. The REAL meat of the card is that, for a measly 3 memory, you get to:

    – Get a Token to proc any of your effects (De-Digi, Memory, Draw, etc)
    – Get a Token lol (an extra body for 3 mem is VALUE)
    – Get protection on a valuable Diaboro for one turn
    – Get an extra source (helps against your valuable sources getting stripped. Kinda.)
    – Forces your opponent to try and answer the new source, lest they fall victim to the instant loss

    So yea, even without the new Win Con, I love this option. It's similar to Catastrophe Cannon, but more versatile.

    Like, on a stack of OG Kera, Kurisari, EX6 or BT17 Infer, and EX6 Diaboro, you pay 3 to play it, then you get to Draw 1, Gain +1 Mem, De-Digi 1 guy, get temporary stack protection, and get another Blocker. That's effectively 2 Memory for all of that! Absolute value.

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  4. Diaboromon gets some crazy ability to build back after losing the main stack, thanks to the BT17 Keramon and EX6 Infermon. Since you should have some tokens lying around, if you have BT17 Keramon in play and the opponent plays/digivolves into a Lv.5 you can warp T EX6 Infermon, then delete a token to digivolve into Diaboromon, for free. And since most/all of your Diaboromon should be able to make a token on digivolving, you can de-digivolve something from the Infermon's inherit and possibly delete something if going into Ace.

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