Digimon TCG | BT13 Set Review – Part 2: Alphamon & Jesmon



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Need more Set Review info for BT13? Check out the following set review videos too!
BT13 Set Review Part 1: Yggdrasil & The Royal Knights: https://youtu.be/l9dTyG857tQ
BT13 Set Review Part 3: Shinegreymon & Miragegaogamon: https://youtu.be/VaKNKR8-nag
BT13 Set Review Part 4: Kentaurosmon & Rosemon: https://youtu.be/pSgUr0DqpZs
BT13 Set Review Part 5: Ravemon & Belphemon: https://youtu.be/01yAafBs56g

All video uploads will be on break this week. With BT13 just three weeks away from hitting stores – what can we expect to see from the set considering it’ll be a new format for North America yet again with a restriction list?

Let me know your thoughts and as always, thank you for your support!

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16 thoughts on “Digimon TCG | BT13 Set Review – Part 2: Alphamon & Jesmon”

  1. I holdback playing alphamon and making fun deck using alphamon dorugrey line with gaio bt9 and ex4 its damn fun to play when you got all the combo with right combo 4 security gone in 1 turn trash first security, free evolve gaio bt9 with dorugrey+1 and dorugrey bt13 with 3 check end of turn tuck in metalgreymonX bt11 and then attack, survive reboot and trash another security 😂

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  2. I`ll`be playing both, super excited for their archetype to be more complete (and so glad you made a list without 3 copies of GX, since I`ll`have to make it work with the two Ive got)

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  3. Normally, because Oryumon's inheritable is a mandatory effect, stacking multiple doesn't have any effect. However if you add a second Oryumon after using the first one's effect, the second will go off without a hitch. If you were to, say, go to end your turn with an unsuspended Alphamon Oryuken with the new DoruGreymon and an expended Oryumon in its stack, you can add another Oryumon with DoruGreymon's inheritable and then remove enough other evolution cards to gain back enough memory to keep your turn, to get three attacks in one turn.

    It probably won't happen every game, but it'll happen often enough to remember.

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  4. I also play Alphamon and the tech card I still use is sunarizamon, 2 or 3 copies at most. With the new dorugreymon's inheritable, you can place your dorumon from hand to get more memory, so you can evolve dorimon to sunarizamon for that Ouryuken to swing 2 securities per attack even if that 1 copie of dorugreymon is still in deck or memory.
    Ryudamon is a good searcher but the inheritable skill has few uses and may be painful to send that 1 copie of cool boy you need to the bottom of the deck, while Sunarizamon can give pearcing when in field which is a more aggresive option. Dorumon's discard 1 draw 2 may be more useful sometimes, especially getting options and cool boy.
    The big disadvantage is the fact that is not an x-antibody card you can't discard nor can take advantage of Yuuji's tamer card or Alphamon's skills, so always digivolve it to dorugamon in raising area so Yuuji can give memory and hand. It's to choose between consistency or aggresive playstyle.

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  5. Funnily enough, my least favorite card of the new Alphamon support is BT13 Alphamon.
    The protection effects are nice, but most of the time, I'd rather be using the BT9 Alphamon because it only costs 3 to evo into.
    That doesn't mean I don't play it. It's too good not to. Just because I have to run it doesn't mean I have to like it.

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