Did The Fans Ruin Security Breach?



FNAF Security Breach could be the fans fault tbh

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Scott Cawthon FNAF Games:

-Five Nights At Freddy’s (FNAF)
-Five Nights At Freddy’s 2 (FNAF 2)
-Five Nights At Freddy’s 3 (FNAF 3)
-Five Nights At Freddy’s 4 (FNAF 4)
-Five Nights At Freddy’s Sister Location (FNAF SL)
-Freddy Fazbear’s Pizzeria Simulator (FNAF Pizzeria Simulator)
-Ultimate Custom Night (FNAF UCN)
-Five Nights at Freddy’s: Help Wanted (FNAF Help Wanted)
-Five Nights at Freddy’s: Special Delivery (FNAF Special Delivery)
-Five Nights at Freddy’s: Security Breach (FNAF Security Breach)

FNAF Spin-Offs:

-FNaF World
-Freddy in Space 2
-Security Breach: Fury’s Rage

Decription (From https://en.wikipedia.org/wiki/Five_Nights_at_Freddy%27s )
“The Five Nights at Freddy’s series consists of horror-themed video games in which the player is usually a night-time employee at a location connected with Freddy Fazbear’s Pizza, a fictional children’s restaurant that takes inspiration from family pizza chains like Chuck E. Cheese’s and ShowBiz Pizza Place. The restaurant has life-size animatronic characters that perform at children’s parties. The animatronics wander the restaurant at night and the guard is instructed to watch over them. To progress through the games, the player must guard theirself against animatronics with a variety of tools. In Five Nights at Freddy’s, the player can control the two security doors connecting their office to the adjacent hallways as a barrier against animatronics in the vicinity. Each night, the player has a power supply that depletes faster when a tool is used. If the power goes out, the player can no longer use any tools, and is defenseless against the animatronics. Five Nights at Freddy’s 2 has different tools; there are no protective doors, and the player must instead use an empty animatronic head and flashlight to defend theirself against the animatronics. The game introduced a music box which must be remotely wound up on a regular basis to prevent an attack from a particular animatronic.8-bit minigames were introduced, which play randomly after death.

he player takes control of a young boy named Gregory, who is locked in a large shopping mall filled with murderous animatronics and must complete numerous missions to survive the night in order to escape. The animatronics found throughout the mall include Glamrock Freddy, Glamrock Chica, Montgomery Gator, Roxanne Wolf, Sunnydrop and his nighttime counterpart Moondrop (also known as the Daycare Attendant), and DJ Music Man. The player will also encounter other types of enemies, which consists of Vanny, a woman dressed in a rabbit costume, employee robots called Staff Bots that can alert enemies to Gregory’s location if they spot him, and a security guard named Vanessa. All enemies will get stronger as the night progresses, so the player must adapt to their surroundings in order to survive. Gregory can hide to avoid enemies or throw objects to distract them. Running drains stamina and if it’s low, Gregory will not be able to move very fast.

Do you like fnaf? What is the best Fnaf game? Fnaf had many Fnaf songs and fnaf animations and fnaf EVERYTHING. I love that word lol fnaf, it sounds better than Five Nights At Freddy’s. why u reading this?? FNAF!!!

Five Nights at Freddy’s: Security Breach is a 2021 survival horror video game developed by Steel Wool Studios and published by ScottGames. It is the eighth main installment in the Five Nights at Freddy’s series and the thirteenth installment overall, taking place after the events of Five Nights at Freddy’s: Help Wanted.The game released on December 16, 2021, for Microsoft Windows, PlayStation 4, and PlayStation 5, while ports for other platforms will be releasing sometime later.
#RMPG #FNAF
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47 thoughts on “Did The Fans Ruin Security Breach?”

  1. To me it's the Fans fault they didn't listen when Steel Wool even said that there will be some bugs in the game when it releases and even sadder they had High Expectations so they can blame themselves for that, if U don't agree with me then idc tbh it's Ur own fault LOL

    Reply
  2. I’ve NEVER been a fnaf fan. I was actually terrified of the game as a kid and I’m pretty sure that’s why, though I ironically adored the music that was made for it. And then fast forward and this game came out. I don’t know what it was that drew me in, maybe the bright vibrant colors and 80s neon aesthetic. All I know is that I love and adore this game. How kind Freddy is, how the animatronics have more personality, the music, the story, etc. I love it a lot. So although I can’t compare it to the other games, as its own thing I really love it if you don’t look at the bugs.

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  3. I just passed the endoskeletons and I rate the game a 8/10 so far even with the bugs it’s still fun I also noticed there’s more bugs towards the end of the game

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  4. Yeah game might be buggy and so they had been rushing the game devs, if they didn't rush them then this wouldn't had happened. Spending $40 or more on a buggy game is okay for me game devs did everything they can do to not make the fans wait for eternity or sum. Plus, some additional in game caused the game to lag so much so the game devs had to remove some stuff and change the whole story, one reason are the mapbots but hey they're still the funniest/terrifying bots you could ever see in your life kekw.

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  5. I had a glitch that ruined my save game and I just Uninstalled it. Game is good but It's just to many game breaking glitches. Edit: I was far into the game so it just rubbed even more salt in the wound.

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  6. There is absolutely no chance this is the quality Steel Wool or Scott wanted for the game. Scott is very much a perfectionist and would never have wanted this to be as buggy as it is. But I think the mounting pressure and scale of the project made the deadline too short, and then when Scott left Steel Wool probably had a lot to live up to in this game and struggled to find a clear direction in bug fixing.

    Reply
  7. Here’s my personal opinion, you don’t have to agree, but I feel as if it’s, in a way, everyone’s fault, it’s ours for pushing them to release the game, but it’s also Steel Wools fault for rushing it so it can release.

    Reply
  8. It isn’t the fans ruining it nor the bugs, it’s the community wanting clout over a game that hasn’t been out for more then a year and forces everybody to agree on the persons opinion. I’m not much of a fnaf fan but I find that what people are doing are wrong, it’s fine if they keep it as an opinion but they shouldn’t just spread the fact as it can cause troubles in the community

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  9. The game is not only buggy, it's also fairly… stale. Like, moondrop's encounters are scripted but it has to be, or else no one would finish the whole game before 6am but that takes away the threat of it, if you know when he will show up. After you get used to their pathing you can run around without much care besides some events like the weeping endos, missing events and triggering them later and making them seem out of place, not encountering vanny much… heck, matpat managed to not find vannys hideout before 6am because he didn't do fazerblast first. The tension isn't as high cause most rooms are dead ends with some buckets. Not being able to save after 6am and loosing all collectibels you did between 6am and an ending is disheartening too. I feel like the ideal path to play this game would be chica – roxy – monty and idk if i had prefered them to downscale areas and put in a fixed path to progress on instead of the free roam we got

    Reply
  10. I dont blame the producers,but this is a phrase for them:"you cant rush art" like, I didnt want a perfect game,just take it easy,ignore the fans and do it as long as needed

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  11. I really do hope that for the next FNAF title, steel wool will pull back on their ambitions for the project they do. They can do make absolutely A-grade amazing things and I’m looking forward to that.

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  12. I think it would have been a good idea to just release only a sample of the game. So like if only the very first part of the game was released or maybe if just the hall that the entrance is located in could be explored. Obviously certain things would be taken out of the sample in order to keep a lot of the game a surprise. In my opinion something like that would have been an okay comprise(?) because then fans would have a little snippet of the game other than the trailers and Steelwool would have more time to work on the game. Also by putting a sample out, seeing feedback about the game could possibly help in improving the full thing. Of course the game wouldn’t be perfect and it doesn’t have to be but it might’ve been somewhat better than what we currently have.

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  13. Yeah but the Devs did test run it and say they thought they fixed those bugs. And I don't like how you compare cyberpunk and GTA because they are created way longer and by hundreds of people. Whilste fnaf took like 2-3 years. Cyberpunk started in 2012 and came out bugy as hell. GTA took about 3-4 years and GTA 6 probably isn't fully in development because Rockstar did focus a lot on online and rdr2. Point is Security Breach Shouldn't even be close to saying 3rd party it's more of a 2nd party it fails to meat at large of a budget and workers that is 2nd party games

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