SURPRISE MECHANICS (MERCH): http://www.yongyea.com
PATREON: http://www.patreon.com/yongyea
TWITTER: http://www.twitter.com/yongyea
SOURCES:
1: https://twitter.com/LavenderGhast/status/1500022831249334276
2: https://mp1st.com/news/ubisoft-dev-sony-devs-throw-shade-at-elden-ring-ui-performance-quest-design
3: https://twitter.com/alexdnz/status/1500431929388285954
4: https://twitter.com/JoeLongBalls/status/1500196320031748096
5: https://twitter.com/SinByGames/status/1500481809469083653
6: https://twitter.com/JezCorden/status/1500851184113963020
7: https://www.reddit.com/r/Eldenring/comments/t8hvns/if_elden_ring_was_a_ubisoft_game_you_wouldve_paid/
8: https://www.reddit.com/r/Eldenring/comments/t8ghev/psa_you_can_sort_the_inventory_for_the_love_of/
TOP PATRONS
[CIPHER]
– Joseph Lavoie
[BIG BOSS]
– Coopster
– Devon B
– Jonathan Ball
– Sarano
[BOSS]
– Charlie Galvin
– Gerardo Andrade
– Joe Hunt
– Michael Redmond
– Peter Vrba
– Time Dragonlord
[LEGENDARY]
– BattleBladeWar
– TacoBell Call911
– Theron Webb
source
There's no reason to communicate in such a way that will pit really good games against each other. People can have preferences & respect what other games accomplish. This ex dev's take I think is far better put and I agree that Ubisoft especially needs to change up their open world design.
SURPRISE MECHANICS (MERCH): http://www.yongyea.com
PATREON: http://www.patreon.com/yongyea
TWITTER: http://www.twitter.com/yongyea
TOP PATRONS
[CIPHER]
– Joseph Lavoie
[BIG BOSS]
– Coopster
– Devon B
– Jonathan Ball
– Sarano
[BOSS]
– Charlie Galvin
– Gerardo Andrade
– Joe Hunt
– Michael Redmond
– Peter Vrba
– Time Dragonlord
[LEGENDARY]
– BattleBladeWar
– TacoBell Call911
– Theron Webb
All i can say is, after a trove of unfinished/broken "live service" games, Its nice to have Elden Ring come out, smash the competition and butt hurt devs straight to the face!
I like where this character arc is going
Dude the meme tweet about Elden Ring with “good UX” is hilarious! 😂😂
I cannot stop laughing!
This is everybody on Twitter tho. Everybody on that platform acts like this. It's surprising that people don't like their attitude when that's how everyone else acts on there.
Haven't had a good game like elden ring since ds3 and bloodbourne 🤦🏼♂️😂
They are only showing what kind of people they are !
Just stop Yong..simping Elden Turd Ring constantly
I can't wait their level of saltiness if at the end of the year Elden Ring do win Game of the Year 🤣
Ubisoft (devs) complaining about performance? Ladies and gents, let me remind you of 1) AC Unity, the one remembered for faceless people, and 2) AC Syndicate, that crashed so often on my PS4 that I felt like I had to speedrun missions in hopes of reaching the next checkpoint within my allotted half an hour. And that was a year after its release. Yes, I'm still salty about that one.
Ubisad indeed lmao
A conversation about a video game went sour, no!
Generally more professional to make better games rather than running one's mouth. From a publisher's perspective, this tells me those devs aren't focused on their own work. And worse, they're focused on other developer's works which makes them a liability concern; Mainly would be worried about them stealing IP (Intellectual Property). From a developer's perspective, I'd make notes to never work with them and to actively make certain their blacklisted. Just like in the music world, if you're trashing the scene you don't belong in the scene as your talking s' about every single paying customer, and worst of all the fans. Would go on, but I'd rather get back to enjoying Elden Ring.
The devs that are complaining about Elden Ring NEED TO BE TAKING NOTES!!! That's CRAZY 🥴🥴
Wow! Talk about salt!
Ubisoft – Rainbow Six Extraction – 71 on Metacritic.
FromSoft – Elden Ring – 94 on Metacritic.
This rather speaks for itself, make better games Ubisoft and mind your own damn business!
I have a problem with the premise of "Pay to skip COMPELLING content". Content can never be more compelling than its monetary value. It would not make sense from a business standpoint to make PLAYING the content to get the reward more compelling than paying for the reward; else nobody would buy your MTX. Pay2Skip MTX are effectively content neuterers, because if you want them to pay, you have to make the gameplay repetitive enough and the rewards from playing unmeaningful.
Think of Elfen Ring's quest design as finding collectables and those collectables having great rewards.
I wish open world games could let players tweak some certain UI/UX, for example, turning on/off location of interest on HUD, or even some gameplay mechanics like enable/disable the ability to pulse to highlight nearby objects.
Battlefield 1 lets you turn off HUD entirely, and I heard Horizon Forbidden West have some, too.
Perhaps the game can have some default settings you can choose, like we have in graphics. For example, "Brain Dead Mode" will give you that "good UX" twitter HUD, the character will always whining about where to go and tell you all the clues when encountering a puzzle.
Loser: focus on negative stuff.
Humble Winner: let me study why it so popular, maybe i can use this formula to enhance my product.
Ghosts of Tsushima is great but yeah it's so "open world cookie cutter" I remember people thinking it was an Ubisoft title and then "just Assassin's Creed in Japan".
Personally. Eldin Ring is trash. Rehashed everything. Felt like I've fought these bosses before and the enemies are just plain stupid. Quests? Pshhh. Literally empty open world. "Caves" are shallow and about as lame as each ones boss. I don't get the critical acclaim. What did they accomplish besides making Dark Souls 4 er I mean Dark Souls 3.5?
Thank god elden ring does not have the ubi UX which always feels like devs do not trust players to have eyes at all. I can find that cave on my own, i don't need it marked in 15 ways and have a character remark over it.