Destiny 2: Elitist Datto's Thoughts on The Lightfall Difficulty Increase



oh boy

https://www.bungie.net/7/en/News/article/bringing_challenge_back

Bungie updated the article with the rewards part. The “I’m Confused About a Thing,” section is no longer relevant.

Information – 0:00
Thoughts Start – Surge/Overcharge – 6:53
Difficulty Increase – 10:07
Vanguard Ops Difficulty – 12:45
Skeleton Keys – 15:15
Master Difficulty/Loot – 19:03
I’m Confused About a Thing – 22:40
No Gambit? – 24:20
Conclusion – 25:15

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20 thoughts on “Destiny 2: Elitist Datto's Thoughts on The Lightfall Difficulty Increase”

  1. 19 hours straight doing a lost just to get a phenoix cradle to drop cuz i just had the shitty one from shadowkeep watched my friend beat a game and all of cyberpunk edgerunners until one dropped for a 61 stat roll good times good times

    Reply
  2. i thought of new supers bungie could add for stasis. Why did i think of it? cuz why not

    Hunter: some sort of rapid shuriken firing ranged spectral blade esque super

    warlock: Make a big ass more powerful and more freezy duskfield for longer time

    titan: a big ass slam that makes a fuckin large crystal that cant be broken but just stays there and freezes amything it touches fir like 15 secs while rapidly shattering it

    im going insane because they didnt give titans a machine gun for strand so atleast add more stasis supers please bungie

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  3. Some of my gear is back from shadowkeep, hopefully with difficulty and reward changes I can be motivated to get new gear. Otherwise I'll see no point in doing GMs or any master content ever. The points brought up here are what I've been saying for a long time and people haven't liked it. Though I would like some skeleton key type system in the game again, maybe a legendary strikes Playlist in the future

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  4. Ok. I was pretty prepped to come away from this with the 'typically entitled Datto' reflection but I must admit I was pleasantly surprised…and wrong. Some very nice takes and again surprisingly motivational. Thank you for this man…I hope an absolute metric ton of people see this as I think it's actually needed.

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  5. I really hope the score/difficulty changes mean I won’t be dropping into a strike where there’s a guy sprinting at Mach 12 like he’s got horse blinders on towards the end, and I have to try and catch up while working on bounties and hope I finish them before he teleports me so I don’t have to do another damn strike.

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  6. They should bring back enemy based armor-weapons for each strike and have them be a rare drop with a fixed roll, everyone would play vanguards along side difficulty changes. The problem is not just the difficulty, but getting everything a playlist has to offer too quickly

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  7. People acting like a difficulty increase and comparing it to a job is insane, I literally WANT more difficulty, it’ll be more fun. For even casuals atp master raids and GMs are easy as fuck, even going flawless is easy

    Reply

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