Playing through the new progressive galactic conquest maps in Star Wars: Empire at War: Fall of the Republic 1.3
Choose Your Ships: https://www.patreon.com/posts/choose-your-cis-82352206
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For reference the AI issue is that they do not take their own reinforcements into account to determine a retreat. It only becomes an issue in these 200+ fleet engagements on attack.
I have zero shame in save scumming. It's a feature, not an exploit 😊
Normally to fix for bad pathfinding I'll click attack, then manually drag-move a ship to force it to face a position. Praetors and Subjugators are always particularly bad though, maybe it's something about the model that makes them want to spin broadsides or something?
some juicy battles are looming, cannot wait for the show brother ! thank you for another fun episode. safe journey
GUYS, WHAT TO DO FOR THE PRICE OF THINGS NOT TO BECOME MORE EXPENSIVE ?
Love that new Bomis Koori map!
How do u build the bigger providence and the sabatho squad ships?
I have to ask, what music do you use in these eaw videos?
24:25 As someone who practically grew up with the OG Clone Wars miniseries, it brings such joy to my heart seeing the Banking Clan Space Station towers actually implemented in a Star Wars RTS, I humbly thank you and the team for the addition of the station o7
Isn't his name supposed to be poggle:D
Edit: Oh no
30:00
Grievous: You have the smell of a traitor!
Random naval captain: Roger that!
28:59 If you try to hold right click to reorient the ship you have to mouse over the tip, or "nose", of the ship model as opposed to any arbitrary point on its selection box. IDK why that is but it generally works better that way. Also works when you have a group of ships selected, too, just select the pointy end of a VSD or something and that should apply the orientation you want across them all