Get Return to Abyss on Steam: https://store.steampowered.com/app/2185780/Return_to_abyss/
Return to Abyss is a mowing survival game with Rogue-Lite elements, upgrade your weapons and use your fighting skills to fight through over 10,000 monsters on screen until defeat the culprit who brought chaos!
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I think these angel-like characters found themselves in the wrong genre. If my eyes aren't playing tricks on me, I'd definitely say this is hell.
Yeah, there's something cooking around here… I can smell it.
Dear god, it smells like the roasted pork of the heretics! Oops, wrong religion.
Neato
I really like the Bullet Heaven Genre (thanks to you) – is there a good option for mobile (besides Vamp Survivor, 20 Minutes till Dawn)?
Sadly it doesn't seem to be on mobile… Which I would like cause nothing else to play it on rn lol
Its both weird and interesting how effectively the longer you wait on evolution the stronger you get, cause if you rush evolutions right away, youll max out early and cant get stronger
was wondering when he was gonna play this lol
17:03
"The butler of the piss bar"
I think the tentacle one is really neat since the tentacles were throwing the exp at the character.
The green upgrade of the Arc Generator is the MOST BROKEN WEAPON in the whole game. Count and Damage and everything in the screen will just melt.
Wander is a (C)Karl too? As also a Karl, how very exciting. Always nice to find another one
Looks neat but for $5 US, it looks like it's geared toward mobile. I wouldn't be interested playing that on PC. Also I'm sure naming the second Hell boss Samuel was a cheeky razz and not an attempt at besmirching my name my grandfather gave to me. He gave me a good Christian name and I'm not letting some Godless commies try to get me to change that. Also, Wander, the developers are based in China, so they're not Korean. Even if a bunch of the developers are Korean. It's based in China and thus is a Chinese game developer. That's just how it works, as Europe and the US, where a company is based makes it based there, and doesn't depend on who works there. Anyway else just results in racism.
I'd love to see more of this some time seems really fun
Wouldn't be a Wanderbot video if he doesn't turn the sound effects off, and definitely wouldn't be a Wanderbot video if he remembers having a dash.
This actually seems hella neat. At least 4 different options per weapon for evolutions is amazing. I really like when Bullet Heavens have multiple options for a weapons Evolution, as opposed to the fixed ones.
Thanks for showcasing this game! Neat art style, rough translations, and interesting weapon evolution system: good watch/listen whilst cooking!
The sound of the first weapon alone would turn me away from this game.
Was so grating. I had to skip through the video.
I actually wouldn't mind seeing more of this. A rather expansive looking bullet heaven with a lot of customization options. Every run seems guaranteed to be very different and that's just based of the weapons, evolutions and overall progression. Unique character, effects per run and a nice artstyle to boot. Worth the money? Possibly
Been asking myself why there are so little environmental hazards in bullet heavens. I mean yeah, some have obstacles that you can't pass like lava lakes or rocks. Most of them might aswell be blank planes with a skin slapped on.
Something such as traps / height differences could make for an interesting change, despite perhaps diverting from the main gameplay focus.
Definitely interested in seeing more. Especially the character at the end. Super summons builds are my favorite. 🙂
You know what's the most cool thing about this game? It seems to be inspired from DMC interms of dynamic music and it really adds a very nice touch to the bullet heaven genre, IMO.
That lag is pretty darn bad, despite the nice looks and customizability. Optimisation is key for bullet-heavens, and this one seems to have missed the mark :/