Wishlist Heretic’s Fork on Steam: https://store.steampowered.com/app/2181610/Heretics_Fork/
Roguelike Deckbuilder where you use your cards to construct a hellish tower capable of keeping the endless hordes of the underworld from escaping their torment.
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It seems so weird to me that the game draws you 5 cards, you reveal 3 and then pick one of the ones you revealed. Like, why draw the 5 cards only to remove the 2 you didn't end up using? What's the point? Just start with showing the player 3.
The muted color palate and pixel art style reminds me a tiny bit of Loop Hero. I really like it!
Deckbuilder? Yes
Tower Defense? Heck yes
Bullet Heaven? Absolutely
This game instantly shot up to the top of my wishlist. I love the look, the music and how the gameplay looks so far and can only be excited what the future holds for this game
I WANNA PLAY THIS SOOOOO BAD!!!!!!!
I will definitely look into this game. It looks fun.
Maybe the shots should have a slight wiggle to it to compensate for the missing.
I'm so bummed this games demo isn't public yet! I feel loop hero and fhatagn simulator vibes.
Okay, font they used for the title screen gets kinda iffy at thumbnail size apparently, because until I actually opened this video I thought it was "Heretic's Pork"
Hello, how does one get access to the early access demo?
I think that a card that makes the projectiles bigger could be a good thing also
God, watching the Sunder tower going ham, I’m just “ope, clock’s broken, again! The hands think they’re in Star Wars!” XD
Looks pretty cool
A mobile version would be nice
Damn. This was one of the major gimmicks for the bullet heaven im designing (I say as if I have any idea how to code) hopefully no one steals coop and hero kits too lol
Hey I'm the dev.
Thanks for playing such an early build, so much useful feedback! I filled a page of notes lol.
I'm looking forward to fixing all the issues you were experiencing. Glad you had fun regardless.
To clarify the issue with the Sin Spotters, it's actually two issues combined.
* The sin spotters aim directly towards the enemies, and don't take into account their movement, so it basically aims slightly behind them. That's why it's worse at higher ranges.
* Having extra projectiles causes the spread to be too high, allowing some smaller enemies to sneak through the gap.
Awesome intro btw!
"I can't tell, I don't know, and I'm scared to find out." 🤣
Pretty much sums it up ha.
Love your content as always!
I have to do a little back seat gaming here. You really didn’t need to combine every single tower in the early game when you were one shotting everything already. Seems like an odd idea to try to lower the number of bullets you’re putting out in a bullet hell style game.
Yes! I love the art making process! I'd even pay just to see it, that's how much I love it!
Oh, come on Wander, wheres the line with "bullet heaven" genre? xD
Do you finish games on your own time?
I've always been hesitant to get into content creation around games because I wouldn't want it to feel like a job, and I want to preserve my freedom to play whatever I want, when I want, without worrying about engagement.
It is a cool job to have compared to most!
it looks like the holy towers lock to certain positions on the circle which is why they appear to be "missing". it's clearly a design choice. hellfire towers are slightly better in that they have AoE and sweep through arcs. unholy towers have perfect aim because they just select the closest enemy, but they have the lowest base damage.
looks dope, waiting for the sale
I kinda like the cards being random. With the sacrifice mechanic, it makes sense. Make the best of your current hand. Counter with higher draw etc. very different and interesting game. I’ll be checking it out for sure.
Moar
wander i haven't been watching your vids for very long but,the music in this video is top notch!