Death Stranding Xbox Series X Gameplay Review [Optimized]



Death Stranding Xbox Series X Gameplay Review, Frame rate FPS & resolution details of this walking simulator featuring endless parcel delivery across boring terrain in what feels like a tedious never ending sad journey. Now with a definitive edition with all the DLC, excitement & extra content you could ever imagine. Use the works of others to make it to locations faster than anticipated which is neat, but ya this is a lonely adventure with an expansive journey to be had.

Death Stranding Xbox Series X Gameplay Review where Sam Bridges must brave a world utterly transformed by the crazy events. Carrying the disconnected remnants of our future in his hands, he embarks on a journey to reconnect the shattered world one step at a time.

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#DeathStranding #XboxSeriesX Gameplay Review with this story starring Norman Reedus, Mads Mikkelsen, Léa Seydoux, and Lindsay Wagner. It’s got stunning cinematics that go on forever.

It’s quite a tedious walking simulator and one of the most bland gaming experiences ever. It’s not fun, and enjoy the BB that cries constantly while terrifying dark whales come from the ground. The ultimate best Death Stranding Xbox Series X review and gameplay. #PS5

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46 thoughts on “Death Stranding Xbox Series X Gameplay Review [Optimized]”

  1. Death Stranding Xbox Series X Gameplay Review, Frame rate FPS & resolution details. If you're enjoying the video be sure to leave a like!

    Game Description: From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT.

    In the future, a mysterious event known as the Death Stranding has opened a doorway between the living and the dead, leading to grotesque creatures from the afterlife roaming the fallen world marred by a desolate society.

    As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America.

    Can you reunite the shattered world, one step at a time?

    Reply
  2. too bad the PS5 Dual Sense controller can't be used for the xbox version. that controller is insane fun using with this game almost like the game was built specifically for that controller & the PS4 controller as well. wonder if xbox would make a controller than could have the exact same features as the Japanese Dual Sense controller having motion controls, haptic feedback, adaptive triggers, light bar, speakers, touch pad, built in mic, HD rumble like the joy cons (which is not all that great at all), touch sensitive triggers like PSVR 2 controllers, & more features. that would be amazing for xbox controllers which i doubt microsoft would even want to make

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  3. My question would be: If it's so community-driven and all was already build, isn't it way to easy now?
    I know this is not Dark Souls, but imagine all shortcuts unlocked. Maybe playing on hard-mode at least?
    I don't know much about the lore, but does the gameworld really needs new players? If that makes sense…

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  4. Wasn't a fan of this game when I first tried it on PlayStation 5. Maybe I'll try the Director's Cut on my Xbox Series X, now that maybe the mechanics & gameplay have been streamlined for a better experience from my original one.

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  5. Poor review. You say it's a 'walking sim' while it's more of a delivery sim since you have other options than your feet: various options of trikes, trucks, floating carrier as a skateboard and the zipline network which will turns into your main way of transport in the second half of the game. There is also a transporter. The fact that you call mention 'whining baby' means that you fell and made it cry which is a skill-issue. The music is baked in for the reason of making you feel immersed after a tough encounter or serves as a zen moment. The game will have structures built by other people and you are EXPECTED to do so as well to comply with the message of the game: connection and hope. You 'understand the obsession for this type of title' Oh.. so you mean to say that some people actually like playing games than aren't generic or a remaster? As for the story, you didn't mention that this was again a prophetic game where it fortold the future. The game came out before the pandemic, was about the pandemic and offered, in a sense, a solution for the hard lockdowns caused by the pandemic: it's mundane, zen like gameplay, sense of community and worldbuilding contributes to a therapeutic experience where cooperation (and the likes as incentive) is a driving force instead of treating everyone as competition like so many other games. Calling it Bizarre and weird is fair, but then you must also state that everything will make sense at the end. Another way to look at it is that it's high-tier science fiction/supernatural. Most people are easy to detract on this since they're only want easy to digest content on their screen. This game misdirects and invites the player to speculate. For the sequel, if you're going to make content on it, try to actually know what you're talking about.

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  6. This is the problem with not playing the game long enough.There's a lot more fun in this game to be had then What he puting to together hare overe 75 Scheme to make Building and crafting helping Others boss fingt Collecting resources Upgrading structures Riding All sorts of different Vehicles and Much more As you progress and Unlock more He's Talking About the prologue it Take a long time be for You really See this in tell 7h in butt What do you expect from somebody that says he's not even looking forward to Sequel Just takes me back to Mel.Get solid and I really think it good game Comple. it pc and ps5 now on xbox it Blast for the pass if you like this game if You want to escape life for a Bit well help u Relax and enjoy this hidden gem of a game

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  7. Yeah, whatever dude, the game is literally no different today than what it was on release. The community building was always a thing and it got better the more you progressed through the game… 🤦🏼‍♂️

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  8. Hated it on PlayStation hate it on Xbox. But for real tho all of you Xbox fan boys are the biggest hypocrites out there. This is the “ walking simulator “ that you all talked sooo much trash on, but now that it’s on Xbox you all of a sudden love it huh?

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  9. Ngl as a Xbox player, you think after 4 years the game would save. I literally got to the Higgs boss encounter, died and then was sent to the title screen with no save. Like the progression is so slow paced and I’m reconsidering my play time on the game. And why is the weight system so brutal and to be placed in a mountain range immediately makes it frustrating.

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  10. Saves are broken if you use quick start my save has completely disappeared. I’d rather not have to repeat the process again. I’m going to think of a refund or wait awhile for a fix. As that first step is the longest I wish they would give you a weapon other than a rope and vehicle in the beginning. I got to the first Higgs BT encounter and died was sent to the main screen with no save, like 4-6hrs down the drain.

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  11. After playing it on the PS 5 optimized I truly had no idea my Series X would outshine on detail and performance vrs the PS5. Now this won't matter to me on the PS5 Pro since it's not worth buying so don't bring that up bring that into these current console comparisons.

    The only lacking in the Series X in that game was the environmental sound quality vrs PS5. I have never really liked Microsofts lacking in a good sound chip vrs Sony even though both no longer support optical connections. The Dolby in PS 5 has more refined studio and movie sound while the Series X lack in definition in Dolby when hitting highs, lows and surround sound.

    I appreciate Kojima for making this move to bring a Sony exclusive over to Microsoft. Gamers are tired of exclusive content especially when PC can deliver these games no matter what console exclusive they are.

    Even going as far as cross platforming for multi player games has encouraged the move away from exclusive content.

    Consoles were originally developed to replace arcade games years ago in order to push more content. They figured home buyers would rake them in more money than trying to push arcade games.

    Eventually PC started becoming more popular for the gaming experience offering better graphics and multiple player vrs consoles two player or lan option.

    Over the years console players wanted PC quality gaming and multi player on a console at a far less price than building a PC. Now that Consoles have achieved PC quality games the problem now lays in company policies on what content their products carry vrs the competition.

    Both Sony and Microsoft have sold many console to consumers who bought both and this is trickling down as gamers are just sticking to one console since they can cross platform. This leaves the sales of games in question especially exclusives not selling as they did previously and now has opened the door to market on their competitors.

    Gaming has truly come a long ways.

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  12. The game is fantastic and I thoroughly enjoyed it when I played it on PS4 back in the day. NIt's not a walking simulator, as the content creator stated, it's a delivery simulator. The whole premise of the game is deliveries by foot, by vehicles, etc. it's very different, but it's very good. The challenge is in your ability to successfully deliver your load, and balance your load to increase your chances of success.

    If you have the attention span greater than of a goldfish, try it.

    Reply

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