Death Riders of Krieg – How Strong in Game? Unit Review from Codex Astra Militarum



Time for another Imperial Guard unit review, this time for the Death Riders of Krieg! How do they stack up in game?

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0:00 Intro
0:34 The Models
2:26 Statline + Base Rules
4:43 Melee Damage Output
7:23 Special Rule
8:13 Strengths and Weaknesses
9:05 Lord Marshal Dreir
10:13 Dreir Squad Damage + Comparison
12:11 Orders + Support
13:34 Detachment Buffs
15:12 Overall Thoughts
16:11 Options to Use In Game
17:40 Balance Changes Possible!
18:30 Outro

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50 thoughts on “Death Riders of Krieg – How Strong in Game? Unit Review from Codex Astra Militarum”

  1. Their benefit in 9th and before then was that they were lower damage but 3 wounds and a 5+ fnp. When they took that away in 10th I was pretty sad, but after I saw the new models I was hoping the would get at least a little durability back, but I guess not. If not at least a better speed than rough riders considering the GMO horses, or scout, but nah, whoever designed this datasheet is a bit of a dumbass. I have a theory that GW probably never actually calculates expected damage against targets and just balances based on vibes. Because if they actually did that they would be cheaper that rough riders, or have better non combat rules, smh

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  2. The best use of them is that they have the option to be modeled without any of the lances (and come with the parts to do so!), which makes them less likely to have parts snap off of them. It is unfortunately how I modeled my Rough Riders (for that specific reason), which means that I will likely have to run them as the weaker infantry so that I don't confuse my opponent.

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  3. Deathriders are my initial screening. Prior to losing the squadron commander. Infiltrate two 5 man squads and kite the enemy's first wave so then my guardsmen can lay into them. Then they charge the survivors and then tie up the enemy's vehicles if the death riders survived.

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  4. While not necessarily Krieg specific, I wonder what balance change (points or gear adjustment) could be made if the lances were made into one-shot weapons. Something used in a grand charge but then they needed to swap to sabers after (or they use sabers up front as they’re holding the lances for a bigger target). Either way, points balancing and comparison to rough riders is unfortunate. Paying that premium to get reactionary movement is not the best. Unless you really want to lean into it, it does seem better to just run their rough rider cousins instead most of the time. That said, a recon element of cavalry focus sounds kinda fun. Run a semi heavy sentinels and cavalry based army

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  5. I would have liked to see GW play into their toughness more, like having 3 wounds with a 6+FNP. That or give the hunting lances flat 3 attacks at S5 AP-1 D1 and Lance, then have a special rule that they get +1AP and +1D on their Hunting Lances when they complete a charge move.

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  6. Man they’d be S tier in AoS with that movement trick. Unfortunately screening against melee only sometimes matters in 40K. And all it takes is an army with ANY shooting to just remove them to make way for the charge you’re trying to make.

    Super excited for them to be 40 points at the end of 10th so we can get gaurs back in the #1 least affordable army spot!

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  7. I'm done with the non-Krieg community reacting to Krieg.

    Either the models are too expensive and overpowered at low points, or weak and worthless. Pick your poison, it's a horde army.

    It boils down to this: are you an actual Krieg player? This box (and release/launch) a massive W. Box sold out immediately and many re-salers and scalpers are not discounting the box set.

    If you don't feel this way, you aren't a Krieg player, plain and simple. Go somewhere else, pick up the individual Engineer box and move on with your life.

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  8. GW is worthless and incompetent. How do you screw up this bad? I understood when they were forge world they were intentionally kept bad so they wouldn't compete with the main company's products, but now that they are part of the standard plastic gw line and a debut model for a new codex I expected them to have some balance and quality added to them. I've been a krieg player for years, gw keeps letting me down more and more

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  9. Beer & Pretzel / Narrative game ? They have the "rule of cool"
    Competitively ? They will never see the light of day as rules are written
    Rogal Dorn tank commander cost less , which would you pick ?

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  10. I've just ordered 20 Les Grognards cavalry from wargames atlantic…they're cheaper, look fantastic and I can use Atillan/Death Rider rules as I see fit without being tied to either. I see no need to jump on this hype train…

    Reply
  11. It seems like they forgot to print out the profile for the melta-lance.

    It genuinely feels like we only got HALF of the Krieg release.

    But hey, isn’t that just par for the course with GW. Nickel and dime us again. I’m sure that won’t come to bite you in the ass.

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  12. yes, yes they are :v yes the new marshall in the box is useless, and yes the engineers look cool, but weapons with no ap and only flamer, so cheap use an discard unit, arty detatchment insta nerfed, no malcadors, no marshalls, no valdor, so THANKS GW 😀 you make your rules like your food, full with nurgle gifts

    Reply

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