Death of "The Next Big MMORPG" | Asmongold Reacts



Asmongold Reacts to Death of a Game: New World, a tragic story of the “Next Big MMORPG”.
Death of a Game: New World https://www.youtube.com/watch?v=HVJ_k75f_GQ
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31 thoughts on “Death of "The Next Big MMORPG" | Asmongold Reacts”

  1. Crucible is actually a Paragon clone, when i played it the game was really good, had a really interesting card type of shop, where you prepared deack before the battle and then bought the cards and upgrades in the battle. I really liked it, sad to see the good games go and shitty one still alive

    Reply
  2. yeah sure… follow guides… dont go explore and try stuff on your own… fuck that, there is no fun in following guides and i find the use of guides rather noobish. theres no fun in that

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  3. Game was fun in the beginning but the grind to 60 was as brain dead repetitive gameplay as it gets. Then you hit 60 and there was nothing to do but the exact same terrible grind to try to upgrade gear. To top it off the entire reason to even do this grind was really for PVP wars which were the only actual late game content and most of the time they lagged so badly you literally couldn't move 3/4 or the time. So overall yeah less than ideal.

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  4. I loved playing when servers were full and I had a bunch of friends online. Most of my friends quit after becoming disillusioned with the developers promises. Every patch created more problems than it’s solved. I would play a re-release yes they could ever make it happen.

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  5. I had almost 300 hrs for a $40 game, so it was good value for the money. My friends and I quit after our server pop during prime time was 88 people with bots, the healing nerf, armor nerf and crafting nerf with no server merges in sight. I was a gatherer/crafter on a server where one faction ruled the entire map. Hours of gathering mats you couldn't sell, couldn't store and couldn't craft with, destroyed this game. You can't make gold without an economy and you can't have an economy when there's no players. They've made some changes since but at this point they couldn't entice me back to the game even if they paid me. Want to talk about no vision? Let's put in a summer event and play guitar hero instead of fixing crafting or any of the other problems. No thanks!

    Reply
  6. 32:30 that's so true! most game designers or ppl in charge of anything who fail tend to not be in the action themselves. if you want to build the best car you should drive yourself. if you want to design a game that's amazing you should play games yourself. if you want to impress the phone market with an amazing new phone then you should use a phone yourself and not still use an old-school telephone instead. that's a general problem. in most companies ppl in charge just studied their way into a certain field without having actual experience with the topic. that's a mess to begin with and what's most frustrating is that these ppl in charge tend to not listen to the ppl with real experience rather thinking they know everything themselves just like mike frazzini seemed to be in the developement of new world :/

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  7. I quit 2-3 months after i hit level 60. My problem was I ran out of content THAT I ENJOYED DOING. Running the same 3 dungeons over and over, zerging chest runs, or gathering resources for hours and hours… all bored me.

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  8. I quit at level 40. Game was too empty and it just got old. Everyone was in the high level areas and the story content was just scarce to non-existent.

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  9. I liked the game too, has some of the best movement in any game out. I'd add a real sprint, and thats all I felt it needed as mechanics thus far, but you have played a bit more. I just picked it up again and been enjoying it. Got a new respect for it after I got away from it.

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  10. Ion ghostcrawler back then the competition and general knowledge wasnt like todays i would be mad if the lead guy on my team is clueless

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  11. The game just had no substance or soul late game. The running around to get places was tedious and sapped the enjoyment from the game and the combat could of been executed better. Mostly large points people already know, but I also think the weapon locked skill system was uninteresting and uninspired.

    Reply

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