Death Guard 10th Ed Competitive Fundamentals Part Six: Allies Deep Dive



Welcome to the Disgustingly Resilient Podcasts Faction Fundamental Series for Death Guard hosted by former Rank 2 Global and Current Rank 1 UKTC DG player Aiden Smalley throughout this we will hopefully teach you everything we know and have learnt about playing Death Guard competitively in 10th Edition. A Huge Shout out to the Chaos Daemons/Knights for the insane Support and help with all the amazing models featured in this video and to all my new members I’m honestly blown away by the support thank you so much for the new mic too! In this video we will cover all of the units available to us as Allies!

0:00 Intro
02:40 Why Allies
17:40 Suboptimal Allies
21:56 Atonement
23:25 Rotigus
30:10 Great Unclean One
33:50 Horticulous Slimux
37:20 Chaos Daemon Prince
43:35 Nurglings
47:15 Beast of Nurgle
50:36 Plague Drone
52:35 Soul Grinder
57:05 Knight Tyrant
01:02:30 Knight Despoiler
01:03:45 Knight Abominant
01:06:12 Knight Rampager
01:09:28 War Dog Brigand
01:12:45 War Dog Karnivore
01:15:35 War Dog Executioner
01:18:25 War Dog Stalker
01:12:50 Summary
01:22:43 Outro

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22 thoughts on “Death Guard 10th Ed Competitive Fundamentals Part Six: Allies Deep Dive”

  1. Hear me out, I knw its polemic to talk about the Surgeon and all, but I had a lot of success with an melee unit of 10 plus the Noxious Blightbringer. Just to say he is not a complete trash, brought back a couple of dudes and realy helped in melee. I had the opinion the NB was trash since it came out, but now in 10th can finaly see why use this thing… always experimenting, this is why i love playing DG.Nice vid Cheers

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  2. Hi all, small addendum got a little confused on the winged demon Prince it doesn't have dev wounds it's precision I got confused with our Demon Prince who gets dev wounds on the charge. Precision is still incredibly powerful and a unique tool to snipe out characters without having to worry about keeping that cp for heroic challenge 🙂 apologies so many units my can't can't keep them all in haha

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  3. You kind of gave the Despoiler short shrift. When we take the -1 ap Contagion and then take this guy with two Battle cannons he's putting out 4D6 +12 str 10, -2 ap, damage 3 shots at 36 inches. That's going to mess up T9 vehicles, kill elite infantry in droves and even take down the biggest of monsters. Plus, you get two more Diabolus Heavy Stubbers. At 36 inches you will have 9 str 5, ap -1, damage 1 shots from that. The Despoiler is an awesome ally. Need to keep him alive. I would suggest Strategic Reserves. You need to make sure a bunch of the enemy are in contagion range.

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  4. So so good. Thank you for this wonderful content. I love DG.

    My friend is playing Raven Guard. He’s a very good player – really sneaky. Can move 3 units with the Phobos Cap at the start of the game and will play the RG detachment…
    Do you have any ideas how I can take him down?
    Almost all his army is untargettable over 12” thanks to Phobos Librarians.

    Looking forward to seeing more content. 🙌🙌

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  5. I've actually had some luck in the few times ive brought plaguebearers into games. I bombarded the back lines with plagueburst mortars and opened up room for the plaguebearers to deep strike in the enemy deployment zone and move on the enemy home objective. The 20 OC and 20 T5 wounds in the unit were actually a lot for my enemy to deal with. I rolled well on the invul rolls. My enemy had to turn around and commit a lot to stop me from owning his own objective. It ended up probably being the most impactful 125 points of my army that game. Deep striking a unit of 10 OC 2 bodies is really underrated if you can pull it off

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  6. I'd love if we could get obliterators and Cypher as allies 🥺 oblits make sens and would help fill out a role and Cypher would have his uses plus vect on top of being just soo bloody cool!

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