Dead By Daylight | Five Nights at Freddy's | Gameplay Concept



A fan-made gameplay concept for a Five Nights at Freddy’s chapter in Dead By Daylight. Includes a new map, Survivor and Killer.

This project, like all of my previous has been made in the Unity game engine. I have recreated the base game so that I can implement custom content into it like this.

THIS IS A FAN-MADE, NON-PROFIT VIDEO. All Dead By Daylight related and Five Nights at Freddy’s related assets belong to their respective owners.

If you’d like to show the channel some extra support, feel free to buy me a coffee at Ko-fi: https://ko-fi.com/rarithlynx

[CONCEPT CREDITS]
Music / Power Sounds – FirsEncounterAssault (https://www.youtube.com/channel/UCN4uK0BwZvGw6YmuFdUgPeg)
All Perks / Killer Power / Character Backstories – WheatDraws (https://twitter.com/WheatDraws)
Michael Afton Voice – Brandon Finney (https://www.youtube.com/channel/UCwfxDgrMV6_r0Zuu0FaVnpg)
Michael Afton Rig – YourLordAdam (https://twitter.com/yourlordadam1)
Springtrap Mori Animation – RiceBatt (https://twitter.com/ricebatt)

0:00 Intro
0:20 Menu: The Attraction
2:15 Menu: Michael Afton
3:03 Gameplay
7:50 The Attractions’s Mori
8:12 Credits

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44 thoughts on “Dead By Daylight | Five Nights at Freddy's | Gameplay Concept”

  1. EDIT: If you haven't seen it yet, be sure to also check out our Spotlight Trailer for Five Nights at Freddy's: https://youtu.be/lQJNT40bQ_0

    Long awaited, here it finally is as promised some time ago. Special thanks to the extremely talented RiceBatt for providing the Memento Mori animation included in the video!

    We took some extra time to improve the concept in numerous ways, which is one of the reasons why it took a little longer to release. Most notably we've updated the map and extended the character backstories up until Security Breach, so the lore is a little different from the one in our Spotlight video. Feel free to take a read, WheatDraws had put a lot of effort into writing them.

    We also slightly changed up one perk, Backstage Horrors. We've given it a small cooldown so that it wouldn't work nearly as frequently when facing a survivor using Witness to Truth.

    This will likely be our last 'full killer gameplay' type of video, as we have now moved onto the Spotlight format entirely. It will also be our last video on Five Nights at Freddy's, unless we revisit certain franchises at some point in the far future. Let me know if that's something you'd like.

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  2. This is so cool. i saw spotlight trailer for this and it was great. Also i think it would be cool you there was skin for micheal with his look before the bite of 83 (the one with foxy mask) but overall its really good.

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  3. Something has to go from the design of the Attraction, you cannot give him perfect tracking abilities and also an instant down lunge. You're basically just combining Oni without requiring Blood Fury, but you've made it stronger by giving him a tracking ability that will never be wrong. Just doesn't make any sense from a balance perspective, you can have one or the other–and considering the game does not at all need anymore 1v1 killers, I would highly recommend that it you just remove the Emerge ability and replace it with something else.

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  4. Fnaf is way too good to be put in a bad game like dbd. Nice video, cool concept, but I personally hope it never gets added because dbd devs would somehow ruin fnaf

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  5. Only complaint is his weapon should 100% not be a axe. It's just looks bad. Idk what he can use but that axe is not it.
    Edit: also that power is op lol.
    (But still amazing job)

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  6. The only thing I would change about the Mori is maybe have him open his suit up and trap the survivors inside, and as the suit closes, you hear the survivor scream as they're being crushed alive… blood rushing out of the crevices.

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  7. Конечно круто, однако допущено огромное количество ошибок, например: на карте слишком мало паллет и окон, из-за чего вышившим просто визически не сбежать. На счёт способности спрингтрапа так вообще по сути легальный wh и ваншот, что само по себе имба. Однако молодцы, постарались на славу

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  8. I am so in love with the concept, however, I have two things on my mind, one minor and one major.

    The minor point: The flavor text for Son's anguish and Michaels first perk Moving On are the same quote. I get that it makes thematically sense but in my opinion leaving one of those elements without a quote would have been the better choice anstead of putting the same one on both things. It just feels….not right.

    The major one: The map is waaaaay too big. This looks bigger than Mothers Dwelling, and by a long shot. I like the sloping terrain though, afaik DBD has not done those yet.
    Generally I am a bit confused that this hasn't been made an indoor map considering every FnaF game literally takes place inside some building. But this map feels more like a Badham with a small FnaF 3 building slapped on the side. I would have expected the building to be more prevelant and the exterior, if any, be the smaller part. In theory you could have mixed the locations from the first four FnaFs as well but that would have been really ambitious and maybe a bit offputting I guess.

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