Days of Doom Review: Fight for Survival in a Post-Apocalyptic World!



Welcome to our review of Days of Doom – a tactical RPG game that takes place in a post-apocalyptic world filled with horror. In this game, you’ll be tasked with leading a team of survivors through a world filled with danger and despair. So, let’s dive in and see what this game has to offer.
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*A review code was provided for the purpose of this review*

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9 thoughts on “Days of Doom Review: Fight for Survival in a Post-Apocalyptic World!”

  1. The game progression system sucks it cost 1000 coins jus to unlock an extra character slot but you get like 7-20 coins per fight and depending on the enemy’s you’ll probably make it past 2 levels before getting wiped the characters level up only to reset their level after dying which makes no sense to me the map design sucks even tho it’s randomized it usually jus clomps up a bunch of obstacles in the the way making part of the map unusable the starting of the fighting where to position your characters is decent but makes no sense when a regular zombie can jus run across the map in 1 turn since the turn system is based on the speed stat only runes and specific characters can are able to move before the regular zombies can usually you’ll have one person that can move before everyone else but you can’t go that far without wasting you 2 turns and the range for most characters is terrible you put a acid spitting bloater in the game that can literally shot across the map covering up like 10- 12 tiles of space per shot it’s nice that we can cause explosions and what not with the barrels and gas the bloaters use but the friendly fire being in the game makes me wish I bought this on steam so I could get a refund STOP PUTTING FRIENDLY Fire in video games it’s jus the worst possible mechanic to have in a game a cheap and easy way to make a game feel harder it’s dumb the Ai on the hand isn’t the dumb but what is dumb is some enemies like the bloaters don’t fit on the tiles correctly meaning you can’t get a clear understanding if they are with ranged of an explosive barrel because there in between like 2-4 tiles of space the water girl having less movement than everyone else is a terrible idea if you think it was smart to do that for balancing purposes it wasn’t hindering a player because you gave them a good ability makes no sense why not put fun characters and abilities in the game it’s already single player why make a game hard and frustrating with mechanics that don’t mix well with one another and think that’ll be a fun entertaining game if you think making a game as hard and slow as possible is going to be fun for people than you got what you wanted I hope the developers see this message and understand I like the concept of the game but ideas put into the game were terrible it’s the honest truth

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