[DARTH VADER to the Rescue!] Star Wars Empire at War: Awakening of the Rebellion Mod – Empire Ep11



It’s time for Star Wars Empire at War and the Awakening of the Rebellion mod! Awakening of the Rebellion is one of, if not the BEST mods for Star Wars Empire at War! Awakening of the Rebellion is an overhaul mod for the classic Star Wars Empire at War RTS. The mod overhauls the games ground battles, space battles, economics, event system, and more. It’s almost like it’s a whole new game. In this playthrough, we’ll be playing as the GALACTIC EMPIRE attempting to crush the puny REBEL ALLIANCE and bring peace and prosperity to the galaxy! Will we succeed? or will the Rebels defeat us? Watch to find out!

00:00 Opening/Galaxy Map!
03:15 Chasing Down Rogue Squadron!
11:27 Attempted Rescue at Sullust!
22:10 Galaxy Map
25:48 Cutting Through Enemy Lines!
40:49 Galaxy Map
44:04 Retaking Iridonia

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Other Empire at War Content: https://www.youtube.com/channel/UCVvLtP8ze9DnG7_Na6sHcvg/join
Fall of the Republic, Season 1: https://youtube.com/playlist?list=PLpsCx-FMljnoH0-leF-GDJZvnttv8xAiN
Thrawn’s Revenge, Season 1:
https://youtube.com/playlist?list=PLpsCx-FMljno8lQCdzGb0kIEEZHxlOfoi

Mod Links
Steam:https://steamcommunity.com/sharedfiles/filedetails/?id=1397421866
Moddb: https://www.moddb.com/mods/awakening-of-the-rebellion-2

Star Wars Empire at War Description:

Command or corrupt an entire galaxy in the definitive Star Wars strategy collection. It is a time of galactic civil war. Will you take up the reins of the Rebellion, assume control of the Empire, or rule the Star Wars Underworld?

Star Wars Empire at War (via steam):
From the lives of soldiers to the deaths of planets, you are the supreme galactic commander. It is a time of galactic civil war. Take up the reins of the Rebellion or assume control for the Empire. Whichever you choose, it will be up to YOU to steer your side to ultimate victory. Command everything from individual troops to starships and even the mighty Death Star as you execute campaigns on the ground, in space and across the galaxy. Forget tedious resource gathering – just jump straight into the heart of the action. You can even change Star Wars history! Every decision affects your next battle and every battle helps shape the fate of the galaxy.

Awakening of the Rebellion Mod (via steam):
Inspired by the old RTS Star Wars: Rebellion, AotR brings many features from this game and other titles such as a more in-depth mission system, tech system, and many new units! Immerse yourself in the Galactic Civil War era as the fledgling Rebellion, the oppressive Empire, or the criminal Black Sun pirates. This mod is not for the faint of heart and will test your RTS skills with a completely overhauled AI and difficulty.

#StarWarsEmpireatWar #StarWarsEmpireatWarMod #AwakeningoftheRebellion

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14 thoughts on “[DARTH VADER to the Rescue!] Star Wars Empire at War: Awakening of the Rebellion Mod – Empire Ep11”

  1. The more loses we can inflict on the Rebels the better! Is our plan to take out the capital shipyards at Sluis Van a good idea? Will the benefits of destroying the shipyard be worth it? Let me know in the comments below!

    Reply
  2. Another thing you need to know, gozanti class cruiser didn't just have fighters but anti fighter turret although not as good as the lancer or the turret deployed by ton folk carriers, it's still better than the carrack. Cuz carrack are more of an ion boat which meant they mostly efficient in assisting in anti frigate to capital ships

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  3. Sluis Van is definitely a good target to negate Rebel Capital Ship production. It should be a priority. Don't forget to use the filters if you're looking for something in particular too.

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  4. I would say that while the shipyards at Sluis Van is a good target, it’s not the only area where they can produce capital ships. Last episode the rebels had a Bakuran destroyer in their fleet meaning they have the planet.

    Also for your population problem, Ithor might be a good target. If memory serves correct than is has one of the bigger pop cap bonuses of all planets.

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  5. The small frigate tech is a good option. With this you can build Ton-Falk carriers which not only provide wa, more fighters than your gozantis but also have anti-fighter cannons all over their hull so you can place them in your fleet and they protect your capital ships against bombers so your fighters and bombers can fight the rest of the fleet.

    Also try to build more bombers. Your one Squadron decimated the enemy frigates, so a few more should pulverise them.

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  6. One thing I really enjoy about your videos-you never seem to get angry! I've seen people really loose their temper when a game has gone badly for them, and it's never a nice thing to see. I really like how even if you have to accept a setback like losing a battle or a few ships, you deal with it and move on.

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