Dark Souls Archthrones: Gameplay Showcase



Footage of the mod.

We hope you’re excited as we are!

If you like our work then please consider supporting us on Patreon, every pledge counts in this long and tiring journey.

VIDEO CONTENT CREDITS:

SCRIPTING:
Enemy Scripting: Cyanic, Bazyleeshek, MintedCopper
Event Scripting: Gomp, Cyanic, Bazyleeshek, AronTheBaron
NPC Scripting: Gomp
Player Scripting: Freemathieuroy, The12thAvenger

ANIMATION:
Animation Editing: Cyanic, AronTheBaron Bazyleeshek, Gomp
Animation Retargeting: Big Boss, FreeMathiueuroy, Clevererraptor6

VISUALS:
Models: Spoongus, AronTheBaron, Dakeshi, Athelwulf
Map Design and Visuals: AronTheBaron
Visual Effects: AronTheBaron, Rayan, Bazyleeshek
HUD: Joel, Niel_fssq
Core of the Wall Guardian Icon: ArtNobuddy
Concept Art: ArtNobuddy

AUDIO:
Angelic Wall Guardian Music: project_zy
Ambient Music and Sounds: project_zy
Nexus of Embers Music: Alex Roe (Remnants Call)
Disgraced Knight Music: Alex Roe (Locryn, Keeper of the Void)
Audio Implementation: Gomp, Freemathieuroy, AronTheBaron

VOICES:
Fire Keeper: MariaGriffinVA

DIALOGUE:
ArtNobuddy, Bruh, Gomp

OTHER:
Bloodborne Enemy Porting: Kez
Sekiro Enemy Porting: Gomp, Big Boss, FreeMathiueuroy
New Ragdoll: The12thAvenger
New Cloth: The12thAvenger, Freemathieuroy
Cutscene Editing: Gomp

VIDEO RECORDING:
Mintedcopper, FreeMathiueuroy, Bazyleeshek and Voice In the Radio

VIDEO EDITING:
AronTheBaron

Timestamps:
0:00 Intro
0:10 Rainswept Outpost
1:30 Demon Vanguard
2:25 Nexus of Embers
3:30 Archthrone of the Old Gods
6:22 Disgraced Knight
9:48 Interlude
10:10 Archthrone of the Bountiful Queen
11:47 Angelic Wall Guardian
14:48 Outro

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40 thoughts on “Dark Souls Archthrones: Gameplay Showcase”

  1. You know what vibe I was getting from this?

    The world of Dark Souls (in it's entirety). But before everything became ashen and decrepit. A land of kindling fire, whose warm embrace has touched many, yet none have yet felt its fade reach them.

    This looks like the Dark Souls world as though the steady decay had only just begun, rather than been happening for millennia upon millennia.

    Reply
  2. Which tools do they/you use to mod the map the enemy placements, how do you change the character models and skins. U would probably only give out this information for money or if I would help modding :D. Oh if fromsoftware would give out editors like blizzard did 20 years ago. Gaming wouldn’t be the same .. and not only we would feel there ‘s only souls .. everybody else would feel it too

    Reply
  3. i love how the Angelic Wall Guardian seems to be more and more pissed off as you fight it.
    Like its this majestic divine being and its being beat to death by a fucking hobo with a sword.

    Reply
  4. This is so very cool and exciting. I noticed some Prince Lorien, Prince Lothric stuff on Angelic wall Guardian, plus Iron golems from DS1 and Yorm the Giant lord from DS3 with his attacks and movements. I do enjoy very well made fan projects like this, it puts a different spin on gameplay, gives you a second chance to re-experience something that is familiar, yet different.

    This is very well done, I hope to see more, and this train keeps on going!

    Reply
  5. Holy goddamn shit, this is insane, I never thought a mod could look this good or be this complex
    Props for somehow managing to implement DS2 assets into the DS3 "game"
    I'm eager to see the playthroughs of this when it launches

    Reply
  6. Very nicely done! I loved seeing how animations for enemies were incorporated from the other games into a unique way (i.e. Wall Guardian sharing moves with Iron Golem). I have two questions out of curiosity:

    1) Is the difficulty shown in the video par for the whole mod or was the character shown in the video just underleveled for demonstration purposes?

    2) Are the assets for the teleportation swords in the Nexus borrowed from Radagon’s sword from Elden Ring?

    Reply

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