256^3 Octree voxel data
for sand simulation (5000000 particles)
-Sand Rule Reference-
https://youtu.be/VLZjd_Y1gJ8
-Sample Model-
https://www.artec3d.com/ko/3d-models/doom-combat-scene
source
256^3 Octree voxel data
for sand simulation (5000000 particles)
-Sand Rule Reference-
https://youtu.be/VLZjd_Y1gJ8
-Sample Model-
https://www.artec3d.com/ko/3d-models/doom-combat-scene
source
Is this still running on your Unity compute shader project like your first video was, or have you moved to a new project?
You mention particles in the description? Is this just particles with octrees for collision?
Damn, someone's always got me beat. I envy your work.
GPU I take it? Or did you make this magic work on the CPU?
Is this running in a browser? Im working on something similar in JS. Would love to talk with you more about this in discord if you want.
Bro, that is insane, good job!