Crack Every Planet To Win – Sins Of A Solar Empire 2



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Sins of a Solar Empire 2 is all about planets. But what if we try to destroy every planet including our own? Can we still win?

Lets dive in and find out more.

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Sins of a Solar Empire 2

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26 thoughts on “Crack Every Planet To Win – Sins Of A Solar Empire 2”

  1. I cannot overstate how excited I am for the orbital mechanic – it is such an elegant solution to the way people end up turtling up a core during late game multiplayer and end up pretty much engaged in stagnating trench warfare if…oh dear…your shipyard's orbit just took it into the middle of your enemies empire.
    It encourages players to strategically conquer, generalise and even abandon colonies in order to either try and hold out until they return to a more friendly orbits or to simply replace them with whatever's entering your territory, not to mention the offensive potential of keeping a fleet sat quietly rotating past the chokepoint instead of trying to break through it. It's going to keep things fresh and dynamic and I can't wait to see it in action competitively.

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  2. Did they nerf the phase missiles from the Vasari, because it feels laking compared to Sins 1..
    Or that's a thing they working on or did Monu's fleet did not have that many ships/bombers in them?

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  3. Playing Vasari Loyalists was always my favorite style of play for how unique the nomad mechanics were in the first game, glad to see it’s almost exactly the same!…

    Though mixed feelings, I’m quite happy for a graphical update, and I wish they’d do this for more games like Dawn of War and Empire at War but… is it just me or is it almost exactly the same? Only change I see is a tech layout condenser and this idea that the planets move

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  4. Can someone explain to me what's going on with the release of this game? It is for sale on epic for $40. People say the steam beta for it is "coming soon", but when I look on steam it says not arriving until Q3 of 2024?

    Reply

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