Join me as I play Cosmoteer, a game where you can design any ship you want and succeed in manifuld ways! ⭐Support Katherine on Patreon: https://www.patreon.com/katherineofsky
Find on Steam: https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/
A huge thank you to the developer for providing me with a game key!
Release Date: 24 Oct 2022
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Check out these other fun series:
Timberborn Golem Update (The Other Mesas): https://www.youtube.com/playlist?list=PL4o6UvJIdPNoV8J3EimJxfyDX-tB70SdK
Factorio 248k Mod: https://www.youtube.com/playlist?list=PL4o6UvJIdPNqllP7IA-oMtm36buGspdNY
Factorio Seablock w/ Mathias: https://www.youtube.com/playlist?list=PL4o6UvJIdPNq5muuq4aXIlyxSAgmCxOAp
Copyright © 2022 KatherineOfSky. All rights reserved.
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About Cosmoteer:
Design awesome starships using intuitive ship creation tools that are easy to learn but hard to master. Fully customize your ship’s shape and floor plan, choosing where to place individual modules including weapons, engines, hallways, and crew’s quarters. Your ship’s design is key to its survival, and every decision you make will impact its performance in battle. Easily share your designs with others through the Steam Workshop, Forums, and Discord.
A ship’s crew is its lifeblood. Numbering from half-a-dozen to a thousand or more individually-simulated people, your crew will pilot your ship, operate its weapons, and carry munitions. How efficiently they operate determines how well your ship will perform in combat. Your crew are autonomous but you can optionally customize their behavior with specific roles and job priorities.
Command your ship or fleet in real-time tactical battles. Combat is physics-driven, explosive, and immensely satisfying. Each module can be individually targeted and destroyed, and whole ships can even break apart into multiple pieces. Target an enemy’s weapons to eliminate its offensive capability, destroy its shields to lower its defenses, or go for the kill by taking out its reactor.
Become the most famous “Cosmoteer” in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources.
Still want more? A powerful modding framework and Steam Workshop will keep Cosmoteer constantly feeling fresh with new player-created weapons, modules, and other enhancements.
#Cosmoteer
#KatherineOfSky
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i like that the Bp mode tell you how much it will cost before you build, looking forward to this game coming out
Looks fun, lots of creative building options
Great game. Can’t wait for it to release.
Do you think you should upgrade your reactor or add another one?
You couldn't pick up items to move them because you were in box selection mode. On the bottom left (near where you turn on blueprint mode) click the Star Trek hand. That's the grab tool.
Also, check out room's movement speed. Your crew was being forced to walk through room, instead of corridors, which almost all decrease movement speed.
During combat they couldn't power your weapons and shields continuously and that's why you took so much damage. On the bottom right when in build mode there are bars. They should have a marker for recommended power generation and crew levels, as well as their current levels. If this is all fine, also make sure your crew is moving well, like not traveling through rooms to get to the reactor.
Glad to see Cosmoteer is back, here's to a new series!
This game looks great! Thanks for sharing!
To see the interior of the ship outside of blueprint mode, there is an eye icon in the window for your ship (below the ship name has the current speed and the distance to destination and to the right of that is an eye button). That button shows the interior of your ship so you can watch all your little crew persons run around crazy.
Catherine notice the question marks on the map. You flew past one after the copper asteroid going to station. Sometimes its a dangerous pirate station, sometimes its a valuable treasure. This time it was treasure, just a small box with valuables. Once the question mark has been in visual range it disappears, so it'll be hard to find afterwards. Hope you can still find it….
Is multiplayer cooporative then?
Have seen a few games that offer a lot of fun but multiplayer is only pvp then (like Terratech) so hope this is coop play since it looks really interesting.
Ever since you showed this 5 years ago I've been playing it on and off. For a game that's now only coming into early access, it's quite polished because it's already been playtested by thousands of players. Granted, the steam release has a lot of new features that are not as polished, but the core mechanics are super solid.
The indicator in the bottom right shows that you need more crew and power.
I dunno how I stumbled into this channel but I'm glad I did. Pretty neat game
The existence of your good cat implies the existence of your evil cat. Which one is the evil cat?
And let's not speak of the super-evil cat.
Also glad to see you picking this up, have been watching your 1.0 factio megabase series recently to update my factorio powers for playing the Space Exploration mod (putting the liquid right up to the chemistry labs next to inserters in pairs was revolutionary), and been playing the earlier free version for some time and it's very exciting to see it so close to launch and you doing a series on it!
The creations some of the older players have been amazing. I can't wait to see you discover the absurdities of the ion beam, the railguns and the missiles. And of course the factorio-like science of how to build efficient and fully self sufficient support modules for the weapons systems that waste nothing and lets the crew travel in efficient loop corridors between the rooms that are under high stress in combat (energy to shieldsand weapons, ammunition).
Ended up building a ship myself that was entirely composed of physically isolated self-sufficient modules for each kind of weapon system, built around an enormous section for flight systems.
Now it seems I will also need a module for resource storage.
But I shan't destroy the discovery process for you, lycka till från Skåne! 😀
I think the developers have ruined the game. I'm talking about crew cabins, before it was possible to put 8 doors, now only 1. This is very limiting.
Also, why did they add resources? Useless crap that clogs the game. They could add new weapons, new battle tactics. I can't say enough good things about optimization. I sincerely love Coosmoteer and it hurts to see how it is "improved" …