Commander Tier List (Burning Evacuation) | Starcraft II: Co-Op



Starcraft II: Co-Op Mutation #350: Burning Evacuation

Avenger – Enemy units gain increased attack speed, armor, and life when nearby enemy units die.
Eminent Domain – Enemies gain control of your structures after destroying them.
Scorched Earth – Enemy units set the terrain on fire upon death.

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0:00 – Intro
1:45 – Abathur
4:36 – Alarak
6:44 – Arcturus
8:54 – Artanis
13:22 – Dehaka
14:33 – Fenix
17:00 – Han and Horner
20:28 – Karax
22:30 – Kerrigan
26:58 – Nova
30:38 – Raynor
34:33 – Stetmann
36:18 – Stukov
37:58 – Swann
40:33 – Tychus
41:49 – Vorazun
47:46 – Zagara
51:43 – Rankings

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14 thoughts on “Commander Tier List (Burning Evacuation) | Starcraft II: Co-Op”

  1. Super THANK YOU to my editor Zeus for being able to upload this video while I am still at my in-laws. Zeratul video will come later today and I will be back home later today to upload tomorrow's video!

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  2. Sorry, but I will have to disagree with Abathur. I won on first try on Brutal, and I was suffering lag.
    If we use the Biomass + Mend + Swarm Queens combination properly, it's very hard for our units to get killed. And by the end of the mission, I had a lot of fully upraded units that torn the infested waves apart. Not even the Hybrid under the affect of Avenger stood a chance.

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  3. A lot of the S tiers this week seem to require P3 (stetmann, alarak, tychus), which is the least likely prestige that anyone would have. I wonder who the top p0 commander is this week?

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  4. re: kerrigan. i realized that in my run, i used broodlords and mutas, not lurkers. i got this mixed up with Endless Sparkles (alien incubation and self destruction on ME), where i used the lurker strats, because i did these two runs back to back.

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  5. I like the editing in of unit and ability information, relevant to the conversation. It was fun hearing disagreements in strategies. To than lead to one of the people saying "i may have been wrong" or "after thinking about it" It is easier to learn and appreciate the information given. When the people doing the discussion are willing to reconsider. This also makes the hard stances that much more meaningful. I like the evelution of the group dynamic.

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  6. I think this is one of the rare circumstances where H&H should have been higher. BCs and Assault Galleons are both really strong on miner evac, especially with a mutation that doesn't affect air.

    BCs and Strike Fighters snipe the avenged/strong units. Galleons slaughter the infested and mag mines give you a decent early game and a way to deal with attack waves.

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