#newworld
Join me in this New World video as we talk about a dev post discussing some upcoming combat changes.
https://forums.newworld.com/t/dev-blog-combat-responsiveness/526907
–outro (video) – Credit to Cangaceiro
–outro (lyrics) – Credit to Wvrd
https://soundcloud.com/wardmusik/big-damagefreestyle-prodtrapmusichdtv?si=019285291dfd43b0a542ad220b2c44b7
–original remix track beat – credit to TrapMusicHDTV https://www.youtube.com/watch?v=wAeMJkelTfs
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We should have the special weapon abilities available for both equipped weapons at a button press just the standard attack changes when swapping
None of you get at all tired of the "don't worry we will be dealing with X problem in an upcoming patch" language? donkeys dont know a carrot ona stick when they see it i suppose. New world is literally bleeding to death. RIP.
another sign that this game was rushed, should not been release with this sluggishness
man this whole time I thought the weapon swap wasnt happening due to a dying button on my mouse. what a relief to know its the game and not my gear.
Love how proactive they are, generally, but if they remove light armour's dodge cancel, they no longer have the benefit of mobility and might as well just be removed from the game. Let the heavy meta grow stronger
i hope they also improve servers connection/stability cause i still get the freezing/not responding game quite sometime and it's annoying specially doing chest runs.
They should fix the sticky bomb
Man, if this is what I this it is, and if they're going to implement it properly, this game is going to be next level. I always took the clunky, unresponsive combat in this game for granted, thinking they'll probably never change it as people like it as it is. Hearing the devs are actually aware you can't respond to anything is very relieving. Combat in this game just doesn't flow, and currently it is 100% based around knowledge rather than quick reflexes. You have to know and predict what your enemy is going to use and stop all your actions beforehand so you'll have time to dodge/block. This sounds good on paper, and it is for some things, but having the entire combat system interact this way is too sluggish, it feels terrible.
Oh please light abusing the hell out of it, should we discuss the fact that the only reason light armour is actually viable is cause of the dodge roll.
Should we discuss that 70% of people are in heavy cause they claim light and med is broken.
Yea address that otherwise light armour will be left behind.
never have the swapping problem since i got my timings down right now just takes practice
Pleeease, I just need a keybind option for the Musket's zoom. I use my wheel for my abilities so the game uses those instead of zoom…
Is it just me or does the Combat pathing not annoy you too? You constantly get pushed around all over the map, even from normal melee swings. It almost feels like the player collision is hindering combat.
If life staff doesn't get nerfed…
Hell yes about time they fixes this!
New checkpoints for constitution plz 250 and 300 is useless as fuck
I thought it was just me thinking that some swap animation are smooth and others trash 😀 love u man
After years of being flat out ignored by some other major game companies, I am finding the responses by AGS quite refreshing.
If they could add the empowered counter balance that would be nice
Love that they are going to make weapon switching better.
Full 360, they initally said the 1second window was crucial to their style of combat
i only care about how much its ganna help pve combat its really slugish people need to stop acting like pvp is the only thing in this damn game thats all i ever here about ever in every game some people need to stop pvping and loseing our upgraded shit there is a whole pve system in this game .
New world eSports. Lets Go!!
Imagine having one button to switch between two weapons instead of two