Hostile Mars is a Factory-Building game focused on Combat! Explore an open world and discover new tech, unlocking powerful weapons and structures. Create efficient supply chains using delivery bots. Salvage destroyed enemies for resources. Design your base to withstand increasing waves of enemies!
Get Hostile Mars on Steam: https://store.steampowered.com/app/1402820/Hostile_Mars/
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Outro Music: Braincooler – Mega Man X Chill Penguin Stage Remix By Rozovian – https://ocremix.org/remix/OCR01916
Support me on Patreon: https://www.patreon.com/Wanderbot
My Twitter: https://www.twitter.com/wanderbots
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PVE Fortnite was a legit loss, based
UN-Satisfactory !?
You are on a planet that has been taken over by a rogue "Satisfactory" killer-AI and need to build a base and defend yourself =P
But Fortnite has save there world oh nevermind but leak say the working on a new open world mode
Man I dumped a couple of dollars into Fortnite for the survival mode way back in the day. Was fairly happy with it. kinda grindy but was overall fun. Real let down.
The foundation looks pretty interesting, but I don't think it will scratch my base defense itch in it's current implementation. There's a lot of tension provided in base defense, it doesn't "feel right" with this sand box "ask waves to come only when you are ready because hoverbots are polite" system. It's just too chill and doesn't apply enough pressure on the player to make them consider the consequences of their decisions (ie. spending resources/time to build/scavenge whatever).
But I get it, some players wanna sweat and some players wanna chill when playing something.
The ascent had dlc coming out later this month
An outside question – I notice that Wanderbot have played and abandoned the playthrough of Lobotomy Corporation, that is one thing, but did he ever looked at devs next game, Library of Ruina?
I remember seeing a game dev log for this, good to see it coming out soon.
Hey in cult of the lamb you can get a secret by hitting the giant snail 3 times
Beware this triggers a mini boss
hearing wander remember about BLAME! is such a joy. I too would enjoy the "carving out a corner for yourself" idea he mentioned.
This game looks scuffed, but in the best way…..I just hope that the potential is further explored upon by the devs.
This game looks SO much fun. I hope you play it more once it launches!
Thanks for playing my game! There will be a public playtest this weekend for anyone interested.
Yeah, the explosive bots are a bit much. Originally meant to prevent players from boxing up. I've changed the splash damage to only happen when they are executing their explosion attack, so if attacking a wall when the base is completely boxed up, but if there is an open path it won't destroy your base anymore in the next build.
Thanks for the feedback.
Blame! Blame! is an amazing manga. Now that you mention it, a game set in a world like that could be amazing, especially if they could pull of the crazy level of vertical layering and drastically different surface/near-surface level. The gravity gun could also present an interesting choice for players: Do you use it and kill whatever enormous monster you're fighting, and everything behind hit, while doing massive environmental damage and risking even more attention, or do you intentionally abstain from using your super weapon and try to deal with it normally.
@Wanderbots Did you read the GameInformer article about Fortnite that came out a couple years before it's release? I remember being really excited because I also thought it was going to be an open world where you gather stuff, pick a place to base out of and defend your home while you get progressively more entrenched and explore further out. I was SO so disappointed with the actual release.
I played Fortnite STW for a while and it wasn't bad but the devs just gave up on it completely, it really has more poten than that
You totally clicked
This game looks really interesting, i can't wait to see what it looks like when finished
Interesting game I love building and defense games pretty much fantastic makes you think 10 to 20 moves ahead kind of like chess nice
What always confuses me in the lore of these games is that it seems these bots have destroyed whole outposts or the whole population that was there. Yet you as a player alone can fight of hordes of them and they don't pose much of a thread. So either you play as a some kind of superhero or the people who settled there were extremely incompetent and it makes you wonder why they got chosen to be settlers in the first place.
Oh man, that panel description mentioned diagonals. Now I'm picturing two or more long corridors with seemingly random holes in their ceilings. The bots pass through the first corridor, step on a launching trap, fly up into a 45° platform, bounce off and land back in the first corridor.
And of course, a little tower I can climb up to watch this all happen.
Any time an explosion crashes a game, that's a player winning!