Cloud Imperium Devs Bring Legally Distinct Kart Racing to Star Citizen



Cloud Imperium Devs Bring Legally Distinct Kart Racing to Star Citizen
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Star Citizen is an Open Development Alpha Project by Cloud Imperium. It is 2 Games really though, the Persistent Universe that aims to build a First Person MMO Space Sim that encompasses gameplay in ship & on ground, economy and pretty much anything else you can think of. Itā€™s built in the StarEngine (a modified Lumberyard Engine). Youā€™ll see massive Space Ships that you can fly with friends, land on planets, explore or whatever your way to whatever goal you choose. Itā€™s available to try in itā€™s current Alpha State now, you can give feedback & influence the direction of the game BUT it is VERY ALPHA.
Squadron 42 is the Single Player Campaign of Star Citizen & the Spiritual Successor of Wing Commander. The Idea is the game is immersive, cinematic, beautiful & seamlessā€¦ NO LOADING SCREENS once in game.
Both Games are currently in the Alpha of their development.
I am suspecting to see something more mainstream for Star Citizenā€™s PU by the end of 2022/23 with permanent progression, though it will be a while after that before the game is considered ā€œfeature completeā€ which would be closer to 2025 in my opinion.
The are no dates for Squadron 42ā€™s Release Yet.

I am an Independent Content Creator & Star Citizen Fan. I am not paid by Cloud Imperium HOWEVER I am an Evocati Member and as such I am under an NDA for Closed Early Patch Tests of Star Citizenā€™, known as the Evocati Test Flight (ETF). They occasionally offer me ships for giveaways too, which I will take if they are truely NO STRINGS ATTACHED.
GameGlass, Shadow & NordVPN referrals give me a small kickback, however I am not paid by them for any specific videos or promotion. Unless Otherwise Stated.
Music used is from the Game Star Citizen & Associated Mini-Games as licensed via the Cloud Imperium Games Fandom FAQ | https://support.robertsspaceindustries.com/hc/en-us/articles/115013196127-Fandom-FAQ-Videos-writing-and-more

00:00 ā€“ Kart Racing in Star Citizen
03:00 ā€“ 1 Million aUEC
04:40 ā€“ Player Discover They Can Brute Force Event
11:00 ā€“ What Do You Think?

#StarCitizen #BoredGamer #Squadron42

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39 thoughts on “Cloud Imperium Devs Bring Legally Distinct Kart Racing to Star Citizen”

  1. Cloud Imperium Devs Bring Legally Distinct Kart Racing to Star Citizen

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  2. I appreciate the free million. I always sweat it after a wipe until I make my first million. Even though we rarely lose money in the verse. haha. This thing really is turning into a sandbox for sure.

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  3. I'm looking forward for that Mario… Ƥhhh hust SC Kart Racing…. pls CIG… i know you are reading multiple Youtube Channels in the Comments… it would be a blast for a Funmode with Powerups haha… you would even be a Pioneer because Mariocart on PC doesnt exist… even when you use Bluestacks android ^^ Nintendo don't allow Bluestacks xD i play Mario Kart on Android with my best buddy girlfried almost every day on the late evening when we are chilling on the Sofa šŸ™‚

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  4. I'd rather see something to do with mechs like mech racing or a gladiator mech combat sorta arena style type thing and maybe be able to stream it all over the pve universe as like a career path both npc streaming this and player alike, you know to cut down on the load or strain on some peoples rigs irl some people can't handle over 100 players and maybe over thousand npc's in one place at one time.

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  5. My big takeaway was… PTV Gold Standard! The PTV is the oldest vehicle in the game. We bought it with our UEC through Voyager Direct then drove it around our hangars at a time when ours ships were basically digital movie sets. They're pretty simple. Nothing moves while you're driving, they just *go*.

    But in ISC, the steering wheel moves. If we get a PTV Gold Standard, maybe we'll get the six paints back.

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  6. If each brute force entry attempt takes 3 seconds to input that's 8 hours 20 minutes for a single player exhaust it, the median brute force attempt would thus be 4 playerhours and 10 playerminutes. Short enough to be doable, too long to be an effective workaround of the event's bugs.

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