Chucky is ready to pounce on survivors, and this sneaky doll has many clever tools to defeat the precocious fog dwellers. “The Good Guy” is a master of stealth and ambushing, able to strike survivors with a slice and dice from a large distance away. And with Chucky’s tiny frame and power to stealth on command, it’s often easy to surprise survivors at almost any tile.
This video covers Chucky’s beta release: including his power(s), memento mori, teachable perks, animations and voice lines. Teachable perk descriptions can be found below.
Hex: Two Can Play – A Hex that teaches those who mess with you a lesson. Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem: Blinds all Survivors who stun or blind you for 1.5 seconds.
Friends ’til the End – You will kill anyone who gets between you and your target. When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession: is revealed for 6/8/10 seconds.
They suffer from the Exposed Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor: Causes the Survivor to scream and reveal their location to the Killer. They become the new Obsession.
Batteries Included – Being somewhere between man and machine has its upsides. Whenever you are within 12 metres of a completed Generator, you are granted a +5 % Haste Status Effect. The effect lingers for 1/3/5 seconds after leaving the Generator’s range.
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