Chat with CHRONOTIS of Star Trek Feet Command's Game Design Team | Year Of Hell Questions Answered!



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15 thoughts on “Chat with CHRONOTIS of Star Trek Feet Command's Game Design Team | Year Of Hell Questions Answered!”

  1. the level you need to win for the loot required to refine is off or at least for my server 99% of us early 60s cant win the 62s but to kill the 60 or lower just does noy pay enough for a refine …240k just for a single pull

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  2. Thank you for the video. It is interesting to see how the developers think and watch OH just sit there for an hour. πŸ˜ƒ

    I am concerned by how little the developers know about the game.
    1. They enjoy seeing all the people talking about how to beat the new non-armada, but most ISMs that I have seen barely finished the first level of the IMS so either they overestimate what players could do or players are not doing them, and I think it is the second one from what I see.
    2. Hit the new non-armadas at your level but one ship should be supporting ship, no chance that will work both ships have to put out a lot of damage to kill these in time.
    3. Wow he went the other way on the converter usefulness… I have lots of rares and I need UC so I will trade down…. Trading down is the last thing players in the game should do, unless you are a big spender. I am F2P now as I do not feel the content the last year + is worth spending on.
    4. This is a very weak arc in my opinion, with poor events and rewards. I do like how Griffin is so positive about everything it make you think that this is a fun good arc.
    5. When the content creators comment many times on the narrative is really good that means the rest must not be. I skipped the story, it was just a force of habbit.

    Just my 2 cents.

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  3. Raging i missed the stream last nite had to leave because the poxy twich wouldn't work really sad i can see the full version…scopely worse arc in a long time give your heads a shake ffs πŸ˜’πŸ‘ŽπŸ‘ŽπŸ‘ŽπŸ‘ŽπŸ‘ŽπŸ‘ŽπŸ‘Ž

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  4. I like this arc. The DTI building will help my game. Thanks for the β€œtaste” with the DITMAX. I like the conversion of mats- just wish there was no tax- but a good start. Just need to convert G4 to G5 to G6.
    Griffen did a good job with the interview. It’s interesting to get on-site from game design. (Djz not so much)☹️

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  5. The disconnect between the excitement in this interview and the experiance I've personally had is amazingly huge … the most telling thing was it was basically said "we want to provide more challenges … and we don't want to take away the old way of doing things too much" …. the net result of that is a worse and worse game if you approach it with that mindset.

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  6. I actually like this loop. Dont understand the hate other than that they took awhile giving out extra directives at the start. Dont find it all that challenging to punch up to the 58s as a 56.

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  7. I think "Questions Answered" is not entirely accurate. Griffin just let the guy talk about the different parts of the arc and the thought behind it and didn't exactly ask quotations that were purposed in the Discord.

    I do appreciate getting a Dev's perception, but this does illustrate the disconnect between how a game is viewed by those who make it and how it is played.

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