THE ALLIANCE DESTROYING EVERYTHING IN SIGHT!
Our NEW SERIES! Playing on the largest map with 190 Planets (Expert Difficulty)
Welcome to Empire at War Awakening of the Rebellion a mod for the Classic RTS game Empire at War. 2.11.2 THE NEW UPDATE
AOTR 2.11.2 download:https://steamcommunity.com/sharedfiles/filedetails/?id=1397421866
#empireatwar #awakeningoftherebellion #AoR #starwars #starwarsgames #galacticempire #rebelalliance #newupdate
source
I’ve noticed almost no rebel carriers have bombers and that’s not great
Raid Commander Grimm log: the Probe droids we sent on raxis prime showed a very heavy defense force waiting for us like they know we were coming sir I know that the Diamond cutters never run from a fight but I think we are going to lose a lot of men but if you wish us to take it will steel heart iron will we kill on to war (Grimm giving the Diamond cutters war cry before going to battle end log)
Commender the empire as an thirds shipyards over bilbringi and can build ISD's above Corusant and you should be aware of the Maw cluster as well who knows what kind of stuff is over there.
I think a good way of making the Venator more liable as a ship, especially for the Rebel Alliance, is to really expand on their roles as carriers. Like, for the Black Sun, make them more expensive, but also triple their total fighter deployment, or even more than that. Just make it so that they're a bit more expensive, but also just have them launching swarms of V-Wings and ARC-170s like the Quazars. Something like that would be immensely advantageous in a fight, especially if you're the Rebellion and rely heavily on starfighter tactics.
i actually would love to watch you on a thrawn's revenge campaign or even a EaW Remake mod campaign…😇
Z-95 headhunter ground squadrons deal surprisingly well with suppression platoons the empire has a hard time dealing with ground attack squadrons if they don't have at-aa or tie strikers
Also if you want to train troops and make vehicles faster build the warehouses it reduces time for production
Since Corellia's under Rebel control again, I feel like it would be wise if the planet had a Corellian Shipyards, Alliance base, medium factory and whatever other building you wish to build there like planetary Ion Cannon for disabling Imperial warships like Star Destroyers and such along with Turbolaser towers. The Corellian Shipyards can give you Corellian Destroyers for example and Corellia is known for Corellian Engineering Corporations, take my advice but take all the time you need to have Corellia staked out along with building the Corellian Shipyards just to have new ships 👍.
Thx
btw the shield ship can do both bombing run and bombardment