Chain of Command Rules Review | Storm of Steel Wargaming



Buy Chain of Command here: https://toofatlardies.co.uk/product-category/chain-of-command/

Chain of Command how to play:
Part One: https://youtu.be/OhWB_2NrBfM
Part Two: https://youtu.be/IQlHyB5tSL8
Part Three: https://youtu.be/6XbsP80UM34
Part Four: https://youtu.be/QbYSlgQDGu8

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17 thoughts on “Chain of Command Rules Review | Storm of Steel Wargaming”

  1. Thanks for the review, I absolutely agree on the point that Chain of Command is THE best ww2 skirmish Ruleset out there. Even though I'd like to have a re-written and better sorted 2nd edition. 😉

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  2. Incredible set of rules. The level of excitement I still get from the combat patrol functionality is mildly disconcerting! I just love the way it models units probing into areas rather than long lines of fully visible troops blundering towards eachother.

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  3. Many, many thanks for this. Cleared up a few things for me. Could you please give us for the link for the tactical primer by Rich Clarke that you mentioned. Cheers.

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  4. First of, Alex ,well done, I think you actually succeeded in getting across the essentials of a review … and gushed suitably effusively over your fave game.
    So, will I be rushing to join the CoC community?…
    Well, the game had one medium sized and one large hurdle placed in its way by its very nature.
    In order….
    Med. hurdle …. I'm not a huge fan of wargaming modern (c20 &c21)warfare…it's a bit techy for me. That said these rules seem to minimise the ubiquitous tech inherent to the era. So I guess CoC might after a game or two, scramble over this hurdle.
    The BIGGIE.
    Level.
    I am not, currently at least, someone who particularly likes skirmish games. I have played games right down to games where you know every combatant by name and most by background. For me if you want that level of personal involvement, add it to your RPG. My interest is far more in the 'turning points of history'. Battles not on the tactical, but on the Grand Tactics and even the strategic levels of war. A hour or two in the Peach Orchard is nice, but I'd much rather take all three days over the whole of the battlefield of Gettysburg.
    Even battalion level is problematic when it comes to Waterloo, Agincourt or Cannae.
    So the focusing down to captains is a big stretch.
    So, has the big hurdle left CoC riderless?
    Not necessarily…the case you made was strong enough that IF I felt I needed to drop down to the coarser scale….and if I couldn't find a very similar set of rules for pre c20 warfare …
    Then they'd have a sale.
    Can't say fairer than that, can I ?

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  5. What I like most about CoC, as compared to BA, is how high explosive hits are determined. In BA you roll a single D6 to hit with HE, then use a radius to determine hits. Based on my understanding of HE, and the capabilities of the guns and ordinance, and ranges in skirmish, a total miss is unlikely. Not impossible, just unlikely. I really like that in CoC you roll a number of dice to score hits. It is possible to miss, however you almost always get at least one or two hits. I think this is a more realistic representation of shrapnel and the devastation of HE.

    I also think the Advanced Rules at the back rule book, are very good with regard to tank vs. tank. Very few vehicles could withstand a hit, and I think the advanced rules do a great job of representing this by making the hit more dangerous and penetrating than the armor protection.

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  6. When I first bought these rules the Patrol phase so confused me I gave up on them. Then I joined hobby Twitter and Youtube and the 21st century. I discovered your channel and now this is my favorite WWII Skirmish game. Lardy games are my favorite rulesets and I am a Lardy evangelist.

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  7. Ian Dickie and Gareth Harding wrote a set of SYW rules published by Table Top Games. They were the first fast play rules that I’d seen. So I’ve not played them against another wargamer where the players could use a map or set up a map using a die roll.

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  8. CoC can e a tournament game. Because of the low figure count, the only decision to be made by the organisers is figure size.
    20mm being the cheapest then 28mm plastics followed by 15mm .
    My personal preference being 15mm because vehicles and scenery being the cheaper of the 3.
    The Lardies prefer 28mm because of the spectacle most of older players having 20mm AB figures and Airfix tanks and the younger players having 15mm flames of War.
    I started buying warlord games BEF with carriers, Vickers light tanks and Matilda’s. But I can’t find any 15cwt Bedford. GS. Trucks
    But I’ve not looked recently and yes CoC is the best WWII game, ever!

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