Cattails: Wildwood Story | Dev Livestream #6



Join us for the sixth livestream with the devs of Cattails: Wildwood Story! We’ll be talking about the upcoming Steam launch on Oct 20 and chatting about the game.
🌿✨ Wishlist Us on Steam! https://cattailsgame.com/wws ✨🌿
Read our latest press release for more info about the Steam launch: https://cattailsgame.com/release_date_pr

“Cattails: Wildwood Story” is the standalone sequel to “Cattails” (2017). This new title features reimagined mechanics and an assorted cast of fresh & familiar faces. Cattails: Wildwood Story will release on Steam on October 20, 2023 and Nintendo Switch™ in Q4 2024.

Genres: Single-player, life sim, RPG, survival, dating sim
Platforms: Steam (PC/Mac), Nintendo Switch™

For more information, please visit our website at https://cattailsgame.com

© Falcon Development LLC 2023. All rights reserved.

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8 thoughts on “Cattails: Wildwood Story | Dev Livestream #6”

  1. Thanks for mentioning the tiny speedrunning community of your games 😁 We will definitely be coming out and speedrunning upon the games release! Hopefully some more people will join in.

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  2. Can i have a suggestion for this game? I wish these blobs that tyler fought can drop blob goo and have a use on them like forging at the smith or eating them like have a special effect on you, and when i fight the voidling cats i wish there was more crafting materials for them like a new accessories, a voidling skin, a voidling pet, voidling food etc i would love to have these in my darkness collection 🖤

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  3. Oops i forgot another suggestion, a voidling seed, a herb that increases your attack and loses a couple of health points ❤❤ and it makes your hp black, you can get these seeds from a voidling cats

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  4. Just watched the stream recording, missed it live – really love the idea of being able to save colony layouts!! When you guys aren’t super busy with upcoming release and porting (and translation ahhh are you ever not busy doing literally everything??) it would be awesome to also have the option to start from a blank map, for intense colony build players who don’t vibe with the premade options, and maybe a lil button to the side that can take you to presaved layouts – possible expansions could be the ability to share colony layouts like how players can share cost colors!

    (And if you’re still looking for more work, which I’m sure you are haha, being able to save den layouts??)

    Maybe some future longterm not now thing could be like, a colony/den studio where you can just play around building like sandbox mode (I dunno how hard that would be to make)


    Also ahh watching you take down that dark temple so quickly was just !?! I had to put my game on easy, put my skills at like level five, bring so much healing items, ahhh!! And then you ran straight to a battle and took That down!!

    In regards to saves, I’ve had no issues continuing my alpha save regardless of updates; but when the main story first launched it felt a little weird playing it having everything “”unlocked”” haha so I started a new file so I can actually playthro everything. I still have the first file and will probably play with it more in the future tho.

    And game works great on Steam Deck! Have had no issues, besides “oh no battery I gotta plug in” and “where did the day go I’ve been playing this game how long??” haha

    Super excited for full release so community can grow and everyone can have fun with this game ❤

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  5. I was super curious when fighting the first boss – if you just dodge the attacks, and claw the webs, but don’t actually attack the spider boss, how complex does the web get? Is it random generated or scripted where the webs to claw and the strings connecting them are?

    I think it would be kinda neat to like have a save file with as many hearts as possible and pockets full of healing and just go in and test that, haha. See how long you can make the boss fight last until you can’t dodge any more!

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