Time to build some extentions and find something cool!
Survive and colonize Mars in a highly technical, open-world sandbox game. Build and upgrade your base, discover new regions, conduct mining operations, retrieve water, generate oxygen, grow crops, and fix broken parts.
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I wonder if the beet root and tomatoes go into the field
@0:58 no one does, cant with current version and if you really want more have to build another rover
@9:40 the pump works like a battery and the max output is whats stored
@20:45 there's a power socket there if you didnt noticed you can charge your suit, it was the same during the campaign prologue where you can recharge when taking ages to finish it
@41:16 i've found a broken down old rover in one
too many airlocks in your base. use co2 scrubbers. Tweek them to 12 liter per hour and under 100 temperature . open the scrubber's door, turn round valve twice. turn round valve on the outside once. flip one lever inside, doesn't matter which one.
there is a building in sinter of the circle that you missed and you need to build radio antenna to open up the fog
I grew my beets and then used the seed machine to get more seeds, then rince and repeat until you have enough for food production, without running out of seeds…
The greenhouse isn't showing power and water because you don't have anything planted yet to create demand
There are three control panels in the greenhouse, one for incubator, one for seed trays and one for fields, so perhaps you were looking at the wrong one when checking for water levels?
“An empty freakin’’ box”!! Ha ha ha – my thoughts exactly when I built it. What a let down!! Only good for storage and O2 scrubbers. At least the lobby has got a bit of life inside it, but again not really a very useful building. Perhaps in time the developers will start introducing some of the furniture we see in the other bases like desks, chairs, lockers etc. Hope so.
It's wild how random the blueprints unlock are. I just started a new campaign and the third table I find is the blueprint needed for medium solar lol. My first playthrough, I didn't find that till way late in exploring.
As for the big question mark with a circle around it, I've heard those indicate a cave somewhere with alien eggs.
You can breakdown the uranium ores with the jackhammer. Thresh madly for 30 seconds, it beeps all the while and you do lose a bit of health, but once you’ve broken down the big ore pieces into small chunks, the beeping stops and you can pick them up. I haven’t found anything that needs uranium, but that will probably come. Least you now know where you can find some.
Typing as I watch.
In the Green House their is 3 control panels to control the building. If you enter the Green House frim the outside, the control panel to your right control the fields, the one one to your left controls the grow beds, and the one by the Incubators controls the Incubators. So far that is the only building that has multiple control panels to control separate devices. Have a Great one!!!
you do realise that every door you build is 2.5 power, so the doors you ran through at 24 mins in was worth about 35 power. what a waste bud, try thinking like you are on mars and your life depends on this, its not a game, its your life, how much power would you waste on doors, 5 or 35??
Oh goody, an alien face-hugger egg! Let's bring it back to our base and hatch it! What could go wrong?"
😂😂😂
IMHO, I think that the leveling system needs a tweak. If you find a BP you should be able to build it without the skill points. If you get the skill points you shouldn't need the BP.. It might need a little balancing. Like some things take more skill points to unlock or the BPs come in more than one part. But needing the BP and the skill points seems off to me.
i am Curious to why you Kept the airlocks between each building