Canoptek Reanimator Now an AUTO INCLUDE? โ Warhammer 40k 10th Edition Review
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#Necrons #Necron #warhammer40k
0:00 Intro / Contents
2:22 Datasheet
7:21 Unit Combos
11:22 Index Rules
12:12 Enhancements
14:14 Stratagems
15:54 Tactics
17:59 Scoring
19:11 Pros / Cons
23:25 Outro
source
What unit shall we do next?
I almost sealed him away inside my monolith model last year becauseโฆโฆ 9th. Glad I didnโt !!!
I had 3 games of 10th tonight (500pt round robin).
I ran an Imperial Knights Castellan for shits and giggles. Went 2:1 loosing to necrons (a VERY close match).
He ran a lord with warscythe & res orb, plasmancer, 2 cryptothralls, 20 Gauss Reaper warriors, and 2 Heavy Lokhusts with Gauss Destructors.
Honestly it was a very oppressive list to keep down, and I only managed to remove the warriors by the sheer amount of blast weapons on the castellan (still took 4 turns!)
He beat everyone tonight, and honestly the synergies worked really well, and got me rethinking as to running necrons in 10th ๐
This thing is totally auto include! That being said, one concern of mine is opponents basically going for broke to focus fire it down as soon as they can, although the Feel No Pain is a great counter to that, and you could hide it if terrain permits.
My Necrons looking quite strong!!
Res orb is no longer one time use, it just gives you an additional reanimation in the enemy's command phase in addition to your own. So say you've got an overlord with an orb leading a unit of lychguard that is also being buffed by the reanimator, you'll get +2D3 wounds back (so on average 2 lychguard getting back up) twice a battle round. You can get a Technomancer in there too repairing one wounded guy a turn and also providing 5+ FNP.
Just played my first game of 10th with a mate, Necrons (me) Vs Tau, 10 immortals with a royal warden + Technomancer with a reanimate in toe! Absolute menis to remove! 21 shots from breachers winding on 3s lost 5 models, reanimated every one back with the strat, three times! And they can dish out some wounds! New fav infantry unit
as soon as the codex comes out it will get nerfed. they are likely going to be putting out the reanimator as a separate model soon, so they need to move units
I can see an argument for undying legions working as 2d3 (+1), it does say activate its reanimation protocols AND *reanimate d3 wounds*.
Although, I would read it the same as you
I think itโs really good, probably an auto include.
I think it may suffer from needing to stay obscured
Do multiple reanimators stack? Can I have 3 Reanimators and get an extra 3D3 wounds per reanimation?
With the Chronomancers chronometron ability, would this apply to units that canโt shoot ? Or is shooting a condition of the ability ?
The immaturity level was high within myself during this episode. When you said, "every inch counts". I had to say, "that's what she said". ๐คฆโโ๏ธ
Hi ๐
responding to your statement at 12:30. i dont think the overlord can lead a canoptek reanimator even with the sovereign coronal. the overlord card states that it can lead warriors, immortals or lychguard. so i believe that aura will only work for models like those.
Finally it's good,just in time for everything else in the book to be shit.
Park it behind terrain with a spyder.
Do the aura's stack? I.e. 3 reanimators would give an extra 3D3?
2 wins, 0 losses with Necrons so far.
@planet40k Great index. RP after battleshock is grief. Oh, well. Hexmark Destroyer next?
Protocol of the Undying Legion should proc after that first model is wounded. You can end the shooting phase with more models than you started with when you took damage.
Oh no, really don't like it that it's an auto include. Every game is going to be about it.
Love it!๐
put the reanimater with a hexmark destroyer as a guard that way if anyone targets it you get a free round of shooting to help deter people targeting it
Welcome to the English language… Protocol of the Undying Legion should say "triggers reanimated protocol. If the unit is, led add one to the roll (or reanimates an additional wound)" but James workshop has never heard of technical writers, so we are doomed to suffer poorly written documents. As written AND does mean both (I don't actually think it works this way)
"You may have to fight a battle more than once to win it." -Margaret Thatcher
I can't wait to see the frustration of my opponent as units they have almost wiped start filling up again
This is going to be a fun time. Pick it all apart and build some fun!
2 of these both tagging 2 x 20 Warrior blobs sounds hilarious! 2x D3 extra on both ๐
Desperate to see the points but silver tide agogo, two big warrior blobs, two reanimators and technos to support with a command barge + auxiliaries
So if I had 3 reanimaters together do models get 3D3 wounds?
I enjoy your videos, but I think that Reanimators are a step too far, especially when Necrons are already struggling to put out enough efficient damage. Three Doomsday Arks help, but they donโt really push you over the line. Two bricks of Warriors with a Lord/Overlord and a Technomancer, or one of Lychguard with your favorite combos and a warrior brick is generally enough (especially when these are already around 350-400pts each). I cannot condone calling it an auto-include unit. I think itโs a trap to go 100% in on reanimation, as you will have little to no damage to deal with your opponent.
My favorite Lychguard unit is x10 with Nemesor, Vargard, and a CCB with The Sovereign Coronal to give my all Arks that +1 to hit.