Callisto Protocol – The Great, The Good, The Bad, & The Ugly



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TOP PATRONS
[CIPHER]
– Devon B
[BIG BOSS]
– Jonathan Ball
[BOSS]
– Gerardo Andrade
– Michael Redmond
– Peter Vrba
– Time Dragonlord
[LEGENDARY]
– BattleBladeWar
– Theron Webb

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46 thoughts on “Callisto Protocol – The Great, The Good, The Bad, & The Ugly”

  1. While it definitely doesn't live up to the hype, for me it's not a bad game either. It's still a decent to good sci-fi survival horror that has "first game syndrome" and needs a lot of fleshing out and refinement. The performance issues on PC are pretty bad though.

    PATREON: http://www.patreon.com/yongyea

    TWITTER: http://www.twitter.com/yongyea

    TOP PATRONS

    [CIPHER]

    – Devon B

    [BIG BOSS]

    – Jonathan Ball

    [BOSS]

    – Gerardo Andrade

    – Michael Redmond

    – Peter Vrba

    – Time Dragonlord

    [LEGENDARY]

    – BattleBladeWar

    – Theron Webb

    Reply
  2. I'll still get this game, but I think a big reason I'm disregarding a lot of the negative reviews is because on Steam I see a mass of reviews that all consist of less than 30 minutes of gameplay and the only critique being performance issues.

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  3. 7.5 Out of 10, maybe I’m being to generous, but my main issues was how clunky the dodging and Melee was, plus the weapon upgrades not feeling significant with upgrading. Plus the fact the characters not having many moments to get to know them. Another major issue is this game really feels to much like it’s trying to be Dead Space, a secret group wanting to advance Humanity to the next step of evolution with alien creatures, similar to the Church and it’s goal to do the same with Necromorphs in Dead Space, the stomping, the Kinesis like ability. The Villains were also not very present during the story which I feel is also a detriment, alongside the fact these creatures we fight do not have an actual species name, like The Flood, Necromorphs, exc.

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  4. Those who hate this game probably trying to finish it in one sitting. Things do get repetitive and storyline is flat but that is just some people need when they have limited time to play game.

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  5. Great review with opinions on key mechanics that made sense, rather than some of the more clickbait reviews (yeah I'm looking at you, DreamCast Guy…) I can see this game getting better and better throughout 2023 as they tidy things up and bring in DLC, etc. I'll wait till then to grab it.

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  6. While I’m enjoying the game, the problems heavily hinders this game and that sucks because I genuinely find this game intriguing. This game deserved a delay and that is evident with the season pass and lack of NG+ along with the small enemy variety. If the sequel is possible, Striking Distance has a chance to make the next game better and have a TRUE horror experience. If this game is anything to the devs, it should be a warning sign to step up their game next time. Give more unique death animations that aren’t all based on the head, ditch the child’s play jumpscare, and refine the combat. I still like it, but I get why others are disappointed and feeling like the only one who likes this game is what disappoints me the most.

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  7. I'm on chapter 6 of 8 and so far I have enjoyed it.but there is a lot wrong with it playing it on ps5 before I installed the day one patch I started playing while that downloaded in the background I had 5 crashes and the stutter was a joke.after the patch installed mine was sound then.the game looks absolutely stunning during gameplay and the cut scenes but that pritty much the best stuff and the sound is great aswell.the story is meh at best not much happening really at all just enough to get you moving along.the enemies variety is crap I think there maybe 4 or 5 different types I've scene so far also I haven't come across any bosses so far and I'm on chapter 6.the combat is hit or miss when it works it works with like 1 or 2 enemies on screen but as soon as there any more it just does not work imo.too much on screen and the camera does not allow you to see everything around you.and no combat is alright.the level design is poor aswell it's just super linear but. It works alright I suppose.i think the combat will make or break your decision on weather you gel with the game .the game isn't scary at all though definitely just looks like horror game but it ain't got no scares in the slightest so far.

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  8. I hope this is gonna be like a Days Gone situation where it's been received poorly at first, then overtime it gets better as they iron out all the kinks, and have added more as time goes on. Granted, you can't change the core fundamentals of the game itself, but I hope they can still support and develop neat ideas that'll make it more enjoyable in the long term.

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  9. That shader compilation stutter is a very common issue with Unreal Engine games. It blows my mind that the issue is so prevalent, even on high-end PCs, yet developers rarely get called out for it. I would rather have full-blown loading screens between areas than constant perceptible asset streaming happening in every room. It's supposedly fixed in UE 5.1, but who knows how long that will take to trickle down to new games.

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  10. The kids these days are so spoiled it's kind of disgusting. It's as Yong Yea says. It's not "bad combat" it's NEW combat, you get to used to. Sure, some prefer range, some melee, but the game is designed this way. I think lesson learned for companies is to specify the combat style "melee focused" for instance. I remember when Mario Party was the best graphic games ever. Now, 13 year olds cry about a very realistic game being "not great". I know, it's not about graphics, but I remember in my time, that made a huge difference and gave us all sparkly eyes regardless. We appreciated it. The demand of population with what they expect is so high and expensive, and then they wonder why games are dying. It's your fault

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  11. I am going to share my thoughts, ideas and opinions as a huge fan of Dead Space. A VERY long text, i have to get this out of my chest, thank you to anyone who reads:

    Is it a completely different team, is it low budget, is it time constraints? Why is this game out the way it is? I am disappointed to say the least. Not angry, just sad.

    I am going to put the story and characters aside since i don't have much to offer there. I do believe Dead Space is also not a masterpiece when it comes to story, so whatever.

    This is so far away from being a horror game so all my suggestions will be leading towards a more enjoyable action game that has some horror elements.

    I can see new ideas here but they look out of place. I love that there are new ideas instead of trying to be another Dead Space. But, there seems to be a lack of direction here, as to what this game is trying to be. You would think in a prison environment they'd be slightly more creative with their weapon designs. Instead of boring weapons, half assed unnecessary sneaking mechanic, annoyingly out of place blue beeping reticle for a timed shot and Kung-Fu dodge, please give me compelling combat tools instead of forcing me to play in one way. And there is potential here for that. Here they are:

    1- We have a criminally boring "stun baton" that does not even stun anything. Guns are boring and they look like toys. It would be infinitely better if we only had 1 small gun as a side arm with different bullets that you can swap (stasis bullets, stun, shock, freeze, fire etc.) and melee weapons that can be upgraded, customized other than just for more damage. And make it so that bullets and melee damage types (blunt, pierce etc.) matter according to the enemies you fight. Maybe put elemental interaction in there, i don't know. Something, GIVE ME SOMETHING TO STRATEGIZE MY APPROACH. It does not have to be 100% original ideas.

    Melee Weapon ideas : These to be used with GRP for extra impact:

    -A long, sharp, pointy metal bar that you can stab things with or throw with big force. This is for pierce damage.
    -A construction hammer-wrench with big bone breaking smashes and knock down. Blunt damage.
    -A wire cutting tool of some sort to chop off tentacles with ease. Or a piece of bladed metal to be used as a sword. Cut damage.
    -And maybe keep the stun baton just make it less boring 😀

    In return, enemy variety would increase to compliment the weapon variety and this much variety in combat is enough for a game like this.

    2 – GRP. I LOVE the power to be able to grab anything and throw them around. But in TCP its implementation feels forced and out of place. It should be an ability that comes with the suit. Instead of giving you the ability to grab things from afar it should have been a tool that lets you physically grab enemies at close range and smash them at each other or on the walls or throw them at environment for fatal damage. And limit this with the Blue Energy. Just remove the batteries from the game and make it like a stamina bar from Dark Souls, maybe with much slower refill to stop the player from having too much fun xD. GRP would be intensely fun with the addition of melee weapons that you can utilize according to the environment and enemies. Again, on top of increasing the enemy variety this would also increase the environment variety, instantly fixing boring flat design.

    Speaking of the Suit. Why does it take 4 hours before they give the player a damn suit? You spend all that time crawling around with the orange outfit doing the exact same boring thing with the baton. This right here is a pleasure killer. I hate how they tied having the suit to the story so damn much. It is a tool, brother. Give the player the tools so that the player can play and enjoy your game. Put different levels of suits in your game for crying out loud. It is a prison and there is different levels of security in it.

    I think, these are enough to make the gameplay super enjoyable. Apart from that, they should put more side paths that lead to valuable materials. Reward the exploration, this is not an open world game, finding valuable materials is a very good way to make it worth your time you spend exploring. Instead, we have energy converters, decoders that sell for crap and clog the inventory, ugh.

    Also enemy placement needs to be better to give the players a challenge, instead of annoying the shit of them. At some point it feels like every corner has the rope-neck enemy ready to grab the player character for the 100th scripted mash triangle escape experience.

    Lastly, please change the inventory. Show me the actual picture of the items when i open my inventory not neon icons that look ugly, cheap and confusing.

    I am not even annoyed that there are no boss fights. I don't care. If you have good enemy variety, good pacing, good sound design, rewarding exploration and combat. You are good. You don't need boss fights in your game. This does not mean the absence of tough enemies tho. You could put a memorable final boss maybe. I also don't get hang up on bugs, performance problems etc. These can be fixed. But you can not fix if the fundamental game design is flat and one dimensional.

    And so it ends. I am done. Maybe i could find more things to write but i think this is enough to empty my brain about TCP. I expected more creativity from the minds behind Dead Space 1. I am not a game developer, not a programmer. So i have zero clue as to how a game gets developed. I don't even know if it is the same minds who made this game. Sorry if i came across entitled. But to me, these ideas sound very doable. I appreciate the work they put into coming up with new games. It can not be easy. Here is hoping for a better future for TCP.

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  12. The gameplay where you are just smashing enemies reminds me of RE 6. What's the point of low ammo and just smashing one button all the time. I think ppl prefer shooting and different kind of weapons more.

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  13. Played on the PS5 and had a good time with it, no performance issues and while not a perfect game, I also saw a lot of potential in it & it’s overall brutality of the combat was fun and keeps you on the edge if you’re not ready for it.

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  14. First game syndrome?

    HAHAHAHAHAHAHAHAHAHAHAHA

    You know the idiot behind this made dead space 1, then sold it, then made a new company, then made Dead Space: Protocol.

    HAHAHAHAHAHAHAHAHAHAHA.

    Such a fucking sad story, so very sad and pathetic he couldn’t make something NEW.

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  15. I keep getting the feeling that a lot of reviews were rushed to be out on time and like resident evil 6 the jank combat can become something really cool and engaging if you take the time to practice and understand what to look for. I want to play this game once the performance stuff seems cleared up on PC because it seems more like madword than dead space where it's a lot of arena combat where the challenge is figuring out how to use your imperfect toolset to overcome difficult encounters. The thing that is consistent with reviews I've seen that makes me feel this way is that a lot of reviewers want to skip the death animations even though those are a selling point of the game. Like yeah if I'm trying to get through it for my job that would be super frustrating. Even combat systems without a lot of mechanical depth can be contextually rich based of how you use limited janky movement and part of the combat loop becomes not getting into situations where the camera fucks up.

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  16. to use Glen's terminology, the game has layers and layers of problems lol but despite them i loved both my hard and easy playthroughs. I defintly look foward to the dlc and any quality of life improvements they make.

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  17. Feels like companies bank on being able to fix the game after it releases and call it updates . Besides that I never put money down on short games because they always go on sale or clearance a short while later(dark pictures series etc.) Though not all these short but pretty games have the same content in them , they're still SHORT. Not worth the money it you're only getting around 30 hours worth of game.

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  18. i know the cost production for the new game are high the actors the voice actors etc but the quality it s less and less and shorter, they are like 2-3 games per year to have lenght and worth the money. all the hype of this games are the waiting you don t want to play after 4-6 months when it s on 50% off

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  19. Personally I enjoyed the game. There however some gripes I had , like the ability to reup your health in a timely manner during combat, the process was way too slow and I died so many times it really did get frustrating, the combat aspect of this game definitely needed improvement but overall I did enjoy the game. I definitely would love to see a sequel to this game as well.

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  20. Way too much from copium from YongYea. It's a mediocre, short, badly optimized corridor brawler that was overhyped by the usual morons who unfortunately dominate the gaming scene nowadays.

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