CALL OF DUTY ZOMBIES ICEBERG 3.



@TheExceptionalGamer https://www.youtube.com/watch?v=FpoUNkVB9Ig
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40 thoughts on “CALL OF DUTY ZOMBIES ICEBERG 3.”

  1. Hey Lex, I had a possible answer for the KN-44 thing @2:11:00 in the iceburg. As a programmer, my best guess for why the KN-44 is everywhere is because it is used by the developers as a default trigger of sorts. In order for events, animations, and other artifacts to occur in video games you need a trigger of sorts, and my guess for why the KN-44 is in each of these locations is to act as a trigger (marking the end of an easter egg, placeholder for a weapon in a cutscene, etc.). Because of this, I would guess that in Treyarch's dev files the KN-44 is the first listed gun or, at the very least, the one listed as default in the files (which would make sense since it is the default weapon you hold in the Multiplayer customization menu for your specialists).

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  2. To answer your question what about the bodies, they wouldn’t have floated, since the water is freezing cold. The line in Gordon Lightfoot’s “Wreck of the Edmund Fitzgerald” goes: The lake it is said never gives up her dead when the skies of November turn gloomy. It’s true because the bodies of all the crew of the Fitzgerald never rose to the surface. They sank to the bottom of Lake Superior, never to be seen again.

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  3. The “Takeo’s Amputated Hands” Easter egg is most likely a reference to the movie “All Quiet on the Western Front”. It’s a Russian WW2 movie, well known for being incredibly graphic and descriptive to the horrors of war, especially for its time. The most iconic scene from the movie is a soldier being blown away, so that only his hands remain, desperately grasping the wire drying to escape his death. It looks almost identical to what’s shown in DE.

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  4. That kn 94 Nikolai scene really messed with me. It was like it meant something i dont understand. Its always there, just like how the shadow man was always there

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  5. I could see the great war map being a origins reskin. in the sense that the background outside the map is just low poly animated keepers and margwas fighting, and there is a giant keeper you can ride on the back on to get to other places like the dragon or pegasus. so like origins X gorod

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