Burn EVERYTHING! – Tychus Edition: Nightmare Difficulty WoL – 02



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0:00 – Intro
0:24 – Mission 1
19:36 – Mission 2

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37 thoughts on “Burn EVERYTHING! – Tychus Edition: Nightmare Difficulty WoL – 02”

  1. Blaze had around 1800 confirmed kills, plus that massive chain reaction when he was taking a nap. So let's say about 2100 by himself?
    I also agree with everyone in the comments that the upgrade for attack speed and range is the better option. +2 range made those auto turrets nuts, imagine what that range will do for your outlaws. I'm sure there are a few missions that can be made so much easier if you can just fire through walls. lol

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  2. When you were escorting the SCVs, they seemed to be doing a good job tanking the damage and healing each other. With how few units are available it might be worth actually using SCVs in fights at some points

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  3. As a Tychus main, I had to try the mod. Just finished a Hard run (was just done with a Brutal run and I wanted to chill) in a few hours. It's ridiculously busted. I always go for the same team, same order (I'm used to their abilities in each places), Tychus, Rattlesnake, Sirius, Nux and the last depends on the mission. I've finished most of the campaign with only the first 3, you can rush missions incredibly fast. Really fun mod, and it felt really easy in Hard, far easier than default Hard. Not sure about Nightmare, but I think it'll be an easy time overall. Bought everything and still have 260,000 credits available (with a buggy Armory with empty slots, might be missing a few).

    For upgrades, the only thing I heavily suggest would be the 3 medivacs. Allows to defend and go back, vital for some missions. Also, Technical Recruiter doesn't work. Neither cd reduction nor increased cost. No idea if Lone Wolf works. Psi-Miners doesn't work either. Still get 5 minerals per trip and mining isn't faster either. I assume Advanced Automated Refinery works fine though. At the very least, check that they work when you get the upgrades and maybe reload if they don't.

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  4. I’m having Deja vu on this with blaze burning that area, has grant done this before? Or did another mod have that flame engulf ability?

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  5. I mean of course we wanna see crooked sam, Rattlesnake is an off healer if i remember correctly. and given how little resources we have to work with for most WOL missions i feel like the discount to the gear is going to be important.

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  6. The Evacuation has the perfect opening for this mod. being introduced to a new hero via them getting dropped off at the start of the map with a pair of medics and plowing thru the enemy to get to your base where ur given control & he's met by the other hero(es) is like, perfect

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  7. It might not be worth checking, but theres a non zero chance that the marine upgrades in the armory are actually tycuses second and third upgrades that that aren't properly changed. This is based entirely on the fact that both the others outlaws upgrades where in the armory as well as tycuses ult being considered war pigs. IDK I'm a day late to this episode, so grant probably won't see it and I'll probably type this up again for tomorrows episode

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  8. "It's a Zerg infestation. The only thing we can do is burn it down."

    "That's gonna take long, doesn't it?"

    "Are you kiddin'? Blaze already halved their numbers overnight in a forest fire!"

    "That's a city, Tychus?"

    "I know, but you got a better description for what he did?"

    Reply

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