Building Unreal Worlds with ZBrush (4/4)



Demystifying Post-Production: Building Unreal Worlds with ZBrush and Substance Painter (Week 4)

Join the Maxon Training Team for a special workshop series that covers Unreal Engine workflows for constructing assets, characters and scenes. Let talented artist, industry expert, game developer and educator Ana Carolina Pereira guide you through the basics of getting started in Unreal, as well as demonstrating more advanced methods to create entire scenes.

Learn how to quickly create characters and organic assets in ZBrush, give them game-ready textures in Substance Painter, then import them into your Unreal 5 scene. In this series, Ana will cover:

– Speed sculpting in ZBrush
– Texturing in Substance Suite
– Foliage Creation in Unreal 5
– Scene setup for Unreal 5
– Working with lighting and materials in Unreal 5
– Creating particle systems in Unreal 5

And more..!

Take your imagination to a whole new level with ZBrush and Unreal 5. Whether you’re just starting out or wanting to learn complex techniques, the powerful toolset of these two programs offers endless possibilities for content creation! Bookmark the link now and don’t miss out on unlocking your creative potential for creating awesome content in Unreal Engine. We look forward to seeing what you create!

Week 1 – Mon 6th Feb 2023 9am PST: ZBrush
– Sculpting the little creature in ZBrush
– Essential techniques for speed sculpting using ZBrush

Week 2 – Mon 13th Feb 2023 9am PST: ZBrush and Substance
– Exporting from ZBrush
– Texturing in Substance
– Importing mesh and textures into Unreal
– Creating materials

Week 3 – Mon 20th Feb 2023 9am PST: Unreal, ZBrush, Substance
– Scene setup in Unreal
– Adding landscape
– Adding cameras
– Adding rocks from Quixel
– Creating water planes
– Designing seaweed (making our own if there is time – sculpt, bake, texture)
– Sculpting in ZBrush
– Baking onto plane in Substance & quick colors
– Applying materials in Unreal

Week 4 – Mon 27th Feb 2023 9am PST: Unreal
– Water materials
– Post processing
– Wrangling bubbles and particles
– Configuring lighting

Missed a session? Watch all the recordings here: https://www.youtube.com/watch?v=eyxSGTZwqFU&list=PLMeO87vDgOoP2aTHc72WjqtnIBzemWyxa

Upcoming events and webinars: https://www.maxon.net/en/events

00:00:00 Start
00:00:13 Welcome
00:01:17 Housekeeping
00:03:34 Scene updates
00:06:55 Underwater Look, Caustic [Unreal]
00:08:50 __ Tile-able, divide by 2[Ps]
00:15:56 __ Naming Conventions
00:17:31 __ Caustic Decal
00:21:28 __ Tile, adjust
00:24:44 __ Panner, Animation, UV
00:26:14 __ Layered Animation, Caustic
00:29:07 __ Compiling, naming, Nodes
00:30:37 __ Mat. Instancing, adjust
00:33:20 Q Caustic, direction, limitation
00:36:20 Crepuscular rays, god-rays [Unreal]
00:37:31 __ Reference
00:37:52 __ ZBrush, Fake Rays
00:41:38 __ Tip – Cloth Sim Rays
00:43:05 __ Texture from Poly Paint
00:43:31 __ Export as FBX, incl. Maps
00:45:06 Q Follow up, Why taper in ZBrush
00:46:41 __ Use ZBrush’s Fake Rays, Map
00:49:49 __ Tip – T key, transparency
00:50:45 __ Tip – ZBrush, alpha card, hair
00:52:04 __ Tip – Multiple Cards, camera
00:57:40 __ Animating god rays
00:59:45 Particle Bubbles [1] [Unreal]
01:00:37 __ Niagara System, NE_Debris
01:01:18 __ Niagara Emitter, Hanging P.
01:04:10 __ Tip – Nodes, Control zoom
01:06:09 __ Near camera particles
01:08:32 __ Particle Spawn Rate
01:09:03 __ Short cuts G, H
01:09:52 Magic Bullet Looks, RG
01:10:43 __ Requirements, Unreal
01:11:43 __ Unreal, Plugins, MBL
01:12:34 __ Acces MBL, Place Actors
01:12:51 __ MagicBulletLooksVolumes
01:14:09 __ Infinite Extend, Unbound
01:15:26 __ Looks, Preset, preview
01:17:01 __ Adjusting Blocks, Colorista
01:18:14 __ MBL, Tools, Shutter Streak
01:21:25 __ Quick intro to MBL options
01:22:16 __ Tip – Workflow, preset, Light
01:23:56 __ Team discussion, MBL, Unreal
01:27:10 __ Timing to learn Unreal, MBL
01:27:57 __ Color in Unreal
01:28:46 Particle Bubbles [2] [Unreal]
01:29:45 __ NE Bubbles, Sphere Mesh
01:30:31 __ Spawn Rate, Bubble Amount
01:31:30 __ Shape Location, Gravity
01:32:43 __ Variations, Curl Noise
01:34:42 __ Bubble Scale Mesh, Lifetime
01:38:33 __ Connect to System
01:40:31 __ Duplicate systems
01:41:20 Q Expand the Particle System
01:43:04 __ Create a Bubble Materials
01:46:36 __ Fresnel [fruh-nel]
01:49:11 __ Material to Scene
01:50:53 __ Adjusting size and parameters
01:53:32 __ Adding small bubbles
01:54:38 __ Tiny camera adjustments
01:55:04 __ Tip – Notepad copy, paste
01:55:46 Summary, Wrapping up.
01:58:50 Thank you and bye!

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