Building On The Lake & Crafting Stations Storage – Humanitz – #16 – Gameplay



HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity.

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#humanitz #humanitzgameplay #survival #openworld #rpg #survivalgame #zombiesurvival

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12 thoughts on “Building On The Lake & Crafting Stations Storage – Humanitz – #16 – Gameplay”

  1. Got the wife and 4 loads moved into the new place but I am here for the night alone. Might be the middle of next week before I get the internet switched. I still have my phone

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  2. You can do allot of building and I like the rooms that you made. Too bad you cant build a bed. Now you must just work on your kitchen and get allot of sheet metal for your storage. Good gameplay and see you in the next one.

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  3. I took over a barn in my current save, but for people who build their own base from scratch, it would be nice if the whole roof disappeared when you walk in the building, like in the houses, rather than just the square above your character. As it is now, it's like having "fog of war" on in your own base.

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  4. Regarding using the radio, it only works about 50% of the time. the other 50% is split between getting a trader or getting bandits. So the fact that you got a failed attempt is normal and has nothing to do with it over the water.

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  5. I've been catching up though I just wanted to mention if you didn't figure it out yet, that you can hit "Ctrl" and that will make your character go back to walking faster. "Ctrl" is bound to slow walk or however they name it. I think when you go into build mode and use "Ctrl" to quickly rotate objects, that's when it happens. It's something that I have noticed myself while playing. So afterwards you will stay that way until you either use "Shift" to run/sprint or hit "Ctrl" again.

    I also wanted to mention that in the audio settings there is a choice of two options for perspective for attenuation. By default the game has it on "Screen", you may like "Player Ear" better. Since the audio from enemies sound a bit more planted in the game world. I think it should still be looked at though.

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