Building Hovercrafts Just Got 100x Easier!



Welcome to another episode of Instruments of Destruction! Today I am checking out the latest update which brings 4 new maps, a hover drive for making awesome hover vehicles, and more!

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About the game:
Instruments of Destruction features an advanced physics-based destruction system. You can demolish every structure in the game piece by piece. In addition, every object you see in the game world–save for small decorative plants and rocks–is part of the physics system. Each element of the world interacts with each other and together they create a physical, visceral world to play with.

Build Your Vehicle

Build a vehicle your way, with an ever-expanding array of parts and pieces. Using an intuitive vehicle construction system that also lets you customize your vehicles’ appearance and controls, you’ll always have fun creating your next awesome invention.

From simple splitters to advanced joints, a variety of parts slowly unlock as you play through the game, and each unlocks countless new possibilities.

While some vehicles will perform better than others in accomplishing your objectives, it’s always a bit more fun to get creative and go a little off script. Optional bonus challenges and objectives will reward more creative builders and add more replayability.

Steam page: https://store.steampowered.com/app/1428100/Instruments_of_Destruction/

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40 thoughts on “Building Hovercrafts Just Got 100x Easier!”

  1. the spinning thing when you flip a hammer is called the Tennis Racket Theorem, it's super interesting and supposedly it was hidden when first discovered because they thought it could be used to flip the earth

    Reply
  2. If u out a Hover drive on the lowest height and build of of it I think u could make a boat but it doesn't really float I the water and just hovers over it but it looks like it’s in the water

    Reply
  3. I suspect that the roll strength would be useful on a quad-copter hover setup. That way you would have more organic-looking motion, as the craft angles toward the direction of travel, but doesn't completely flip since the trailing edge would fall back down once it exceeded the hover height.

    Reply
  4. With the fact that the vehicles are now destructible and there is now some AI, it makes me wonder if they're going to be adding enemies to fight at some point. I would love that. I enjoy seeing all of these builds, but destroying the same six buildings gets a bit boring after a while DX

    Reply
  5. Would be cool if they add some kind of waypoint system or that you can lay down an "theoretic race track" which the AI is following. So you would be able to make "your own" race tracks or at least change the preset ways the cars are driving on 😀

    Reply

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