Building a Sea Fortress to Survive the Mutant Plague – Sunkenland



Welcome back to Sunkenland! In this episode of Sunkenland I focus mostly on scavenging for supplies to work on my tiny base defenses. I hope you enjoyed this episode of Sunkenland, thanks for watching and liking.

More Sunkenland: https://www.youtube.com/watch?v=zERq5-7KKXg&list=PLEngsjAeWQXi3bZXFOZcGD5R54zHUnK5-

About Sunkenland:

Get ready for a Waterworld-themed survival game with modular base building, sunken city scavenging, crafting, base defense, and invasions of NPC clans for resources and territory. Ready for the water apocalypse?

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Intro & Outtro Music Provided By Odd Chap: https://www.youtube.com/channel/UCcioD1Sf5T8Fya2MMthQX-A

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Junkyard Truck: https://bit.ly/JTruck

Mon Bazou: https://bit.ly/M0nBazou

Instruments of Destruction: https://bit.ly/IoFDrae

Powerwash Simulator: https://bit.ly/PWashDrae

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Besiege: https://bit.ly/BesiegeDrae

BeamNG Drive: https://bit.ly/BeamNGDrae

#Sunkenland #Survival #Sea

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45 thoughts on “Building a Sea Fortress to Survive the Mutant Plague – Sunkenland”

  1. You can make a box that helps you pick up placed items back into your inventory. Breaking things returns a portion 50% of the resources. Trees will respawn after a few days but you can also gather branches daily around the area where the trees were as well as some strawberries and mushrooms. A planter box is what you need for growing seeds. I am not entirely sure, but I believe the enemies that attack are level locked to your research bench. As you increase its level, so does the enemy type. I would consider looking into replacing your existing walls and floors with metal before going too far into the research. Also, the speedboat will get up to almost 200. Even the sailboat can hit the 140's. You have the slowest of all boats my man.

    This game is fun but needs to have some adjustments to late game items. The big .50 cal. gun you can get late game is incredibly inaccurate and wastes bullets. The npc's require 3 -4 shots to kill and the cost of making bullets its extreme. When it takes 50 shots to kill a single enemy because your gun is sending bullets everywhere else BUT where you are aiming, then its a problem. It is easier to swim under them and stab them to death, than waste bullets. That is assuming they come in from that direction.

    There is also the issue that even if you kill EVERY npc on EVERY island, they still somehow come swimming in to attack randomly. It would be nice if the attacks had a curve in the cycle to make it feel more natural. example: Early game they send easy, Mid gets harder, by later game you are getting hit by their best and you are slowly taking out their bases dwindling their numbers resulting in the attacks becoming less frequent on your base until they stop all together. Instead you get relentless attacks making you repair and replace walls with resources that are limited.

    Speaking of resources, there are some that are limited, and some that are regenerated constantly. Scrap metal while plentiful does not regen. Glass, weapons, weapon parts, armor, clothes, treasure, components, and rubber also do not regen. Again they are plentiful but when they are gone, they are gone. Trees, ore nodes, fish, and food spots all regen.

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  2. I can't recall if I commented on your video about wood and scrap metal storage but there's shelves and boxes specifically for wood and scrap. So you can save space for other things in your chests

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  3. Small little tip. You can place pillars in all the corners and delete the middle one. If I'm correct after building the floor you can delete it anyway. My advice would be put down the extra walls wen going up. Because they will come to your island with crossbows and guns. And they will break your stuff. πŸ˜‰

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