Defensive layering can be used to create some of the tankiest characters in Path of Exile, but knowing how each modifier is applied is key to using those modifiers efficiently. This video aims to cover the full calculation from an instance of damage beginning, to the final loss of resources.
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0:00 Introduction
1:01 Step 1 – Avoiding the Hit
2:29 Step 2 – Damage Calculation
5:47 Step 3 – Damage Taken As
6:28 Step 4 – Damage Mitigation
8:16 Step 5 – Damage Taken
9:16 Step 6 – Stun Chance
9:32 Step 7 – Block
10:00 Step 8 – Taking Damage
11:08 Damage over Time
11:21 Closing Thoughts
source
GIGATANK
Play ES and evade hits -> you finally get hit but you reduce the hit and regen it -> profit
Dude, just what I need, I'm relatively new(2200 hours) and looking to optimize my build and stop dying so much, thanks!! Greetings from Argentina :]
nice
im playing LS slayer and its increadibly tanky, i use the svalinn shield to reach max block (90%) and i raised my evasion rating a bunch to reach 89% chance to evade (on my way for 95%). i also got very good leech so the only thing that seems to kill me is degens or very big hits or sawblades in t17. not sure how to go about defending against degens and sawblades especially. im wondering, is bleeding considered physical damage? if this is the case, would armour help?
I appreciate this coming out before the gauntlet. My builds often aren't the tankiest so hopefully I can incorporate some of this into my plans
Your entire video is objectively false and flawed. In poe there are three defende layers: 1) do a billion shaper dps 2) dont stand still 3) dont get hit.
You waste all yhis time calculating hit rates and evade probabilities and suppress percentage. Tell me, when im pumping 1.6 billion damage all i need to calculate is divs per hour.
I hope they make PoE2 more accessible.. I love PoE but this game is like a second job to be mid at 😂
That is NOT how reduced extra critical damage taken is calculated.
In your example : 15% reduced extra crit means 0.85 * 30% (130% base crit multi) = 0.255 (0.26 rounded up as always) so the monster crit multi with 15% reduced extra damage taken from crits is effectively 126% instead of 130%, this is the reason you need 100% reduced extra crit damage taken to be effectively immune to the extra damage crits do (no matter the multiplier)
You should fix/edit this since its way too misleading in an otherwise helpful for the new players video.
EDIT : He did say 50% on that part so my bad for not hearing it right on my device the first time.
I was really hoping for a confusing, crudely made mspaint flow chart
I noticed that transcence is no longer op.
I usually play POE leagues for 2 – 3 weeks, but I always watch Dreamcore videos <3
I cannot wait for you to dig into PoE2 mechanics … they are going to be a whole new world for us to learn (hopefully)!
Another Dreamcore video, hell yes!
7:56
A little confused here, please help enlighten me. Regarding endurance charge, you mean this is additive to existing sources of reduced physical damage taken and is capped at 90%? Meaning if i theoretically have insane amount of armor and pdr, endurance charges may not actually do anything to phys damage because i hit 90% cap
Similarly, since the new changes to endurance charge reduces elemental damage, does that also count towards the resist cap like it does in the past? E.g. if i am resist capped at 90%, endurance charge doesnt do anything with elemental damage
I've always had the damage calculations on a sticky note on my desktop and always refer to that page on PoE Wiki. Thanks for the breakdown and another way to access this
Just few days ago i made an excel with the layers and this info is excelent for complete the details.
Goddamn this video can be an effective new player repellent
Is there a way that damage mitigation is more than 100% and now the hit heals you
One defensive layer you may have missed:
Cast on death – portal :^)
I paid for 6 portals, I'm using 6 portals
(Also gl all in the gauntlet, I'm gonna be trying a storm burst decay occultist)
inb4 nerf, buuuuuuuuuut
fourth vow eternal damnation nebuloch jugg is bretty solid, boys
Wherer do recoup, regen, and leech fit into the calculations?
I remember when Svalin was teased and chat went "1alch 1 alch 1alch"
Next chapter: Recovery Mechanics
The story of how 1% unmitigated damage can still kill you!
9:48 Important indeed. I thought Svalinn CwS would be a questionable idea(dawnbreaker opportunity cost) until I realised it stoppde Ruin from being applied
will spell suppression and fortification be added together for spell damage? basically turning into 70% or more less damage taken? or is it like with more multipliers, each one is a seperate instance?
Awesome info, thanks!
Been theorycrafting a build using Wildfire Phloem and Dawnbreaker, scaling into thousands of Weeping Wounds to get flat damage reduction. Looks like it won't be as good as I thought it'd be, since the flat reduction happens before ALL of the reduced and less damage taken :/
This was great! Thanks for the info!
Amazing incredible guide
I really fucking hate that you have to stack every stupid fucking defense in this game. I just want to smash shit. I like things to be easy. Not take an hour to kill a boss. Stupid.