[Brutal] The AI is TERRIFIED of my Tyrant Knights – Age of Wonders 4 High Evil – EP 5



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Age of Wonders 4 is a new magic based 4x game that has some elements of civilization as well as Master of Magic.

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38 thoughts on “[Brutal] The AI is TERRIFIED of my Tyrant Knights – Age of Wonders 4 High Evil – EP 5”

  1. A D&D campaign? Nice! I also have a campaign world with a custom system of thematic magic/belief/culture on the backburner – turns out AoW4 affinities are close enough to salvage them for more ideas. 🙂

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  2. Gotta say again, Like I did on twitter when I first heard you were working with Paradox, I'm really glad that this game series is getting the the love it deserves. Every entry (except 2) in the series has been leagues ahead of other turn based combat games.

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  3. I discovered the interaction between Amplified Arrows and the other rebuff effects today. I didn’t realise the bounce also spreads the debuffs, which makes for some nasty combos.

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  4. Your talk about the "race" to build towers as a demonstration of wealth and power reminds of what happened in the Italian (Tuscan) town of San Gimignano (known as the Town of Fine Towers). It is a neat place to visit and quite a few of the towers are still standing. Enjoying your AoW4 gameplay videos. Thanks!

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  5. watching him build the tithe collector and circle of zealotry at the very beginning of this video when he replaced them with conduits on autopilot in the last video is so relatable.

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  6. The AI using phase abilties is always hilarious to watch. I purposely don't use units or items with phase abilties because it completely cucks your auto resolve potential. I learnt this the hard way in one of my first playthroughs when I wanted to build armies based heavily around Banshees. I could be fighting a single Tier 1 stack with three doom stacks and one of my Banshees would immediately Phase into six units, scream at them then get obliterated.

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  7. I know that you are most likely not going to play much AoW, but the scenarios are kind of interesting (specially the caldera). So maybe some achievement hunting might be in your interests?

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  8. total war ocean battles, where both armies signal each other to drop on an island and fight there, is kinda silly. But aow4 boat battles are absolutely cursed. still enjoying it tho

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  9. Mana is WAY more plentiful than gold in this game, so paying mana for upkeep is actually a great thing. The only reason why you feel the other way round is that you are constantly spamming (completely unnecessarily btw) insane amounts of spells, which you're addicted to. And when it happened once that you had to fight without spells, because of a spell jammer, you immediately lost half of your army. That one battle showed your real competence or rather lack of it.

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  10. Does it make sense to build your town with 3 foresters for example, build the associated boosted buildings, then convert them to farms and build those boosted buildings? I'm thinking this will let you get away with just 4 provinces dedicated to boosts and the others can generate mana/gold/knowledge instead.

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  11. Currently crit rolls first, and automatically hits. Nothing beats +3 archers in mp currently, due to this bypassing hitchance completely, which is supposed to balance range. The underlying needs a rework, or +range made far harder to get.

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  12. The reason why you had trouble against that barbarian army od that your army is not balanced. You are archer and skirmisher heavy, but these units – while providing high and "safe" DPS from distance – are very squishy. You had almost no frontline units that could engage and stand against enemy chargers. What else do you expect is going to happen?

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  13. It saddens me that the spring fairy/archer stack basically torched through 75% of the game, then as soon as you get tier 3 archers you ignore any chance to get another spring fairy 🙁

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  14. I think the reason Karissa's army hammered yours so badly around the 50 minute mark was because by standing put, you let the shock units get their full charges. The AI charged them first, which seriously limited the damage they could do.

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